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Errors when scaling down to 0
Steps to reproduce : - create a cube - switch to the scale tool - hold shift + cmd - rescale the cube to 0 and notice the errors t... Read more
Crash in BezierCurve::NormalPoint when calling UnityEditor.Handles.MakeB...
To reproduce: - Open "scene" - Select "GameObject" - Change the "Division" parameter to 0 - Observe crash Reproducible: 5.5.0b5, 5... Read more
Scene view Grid outlines become wide and blocky when a Game Object is se...
Reproduction steps: 1. Open the attached project "GridLines" 2. Open scene "SampleScene" 3. In the Scene window, make sure Shading M... Read more
"Find References In Scene" does not list references for scripts within p...
How to reproduce: 1. Create a new Unity project 2. Create a new GameObject 3. Attach a script from a package to the GameObject(e.g. ... Read more
Game view edges flicker white when Gizmos are enabled and camera is move...
How to reproduce: 1. Open attached project "case_1117393-GameViewEdgeFlicker" and scene "SampleScene" 2. Change "MainCamera" GameObj... Read more
Scene view camera snapping back or forward when zooming in while holding...
How to reproduce: 1. Create a new 3D project 2. Go to "GameObject> 3D Object > Cube" in the menu bar 3. In the Scene view slowly zoo... Read more
Scene View Camera gets tilted in Z axis when switching to 3D then to 2D ...
How to reproduce: 1. Open attached project "Case_1159486_2d3d.zip" 2. Switch to the 2D view in Scene View 3. Switch to the 3D view a... Read more
Game Objects are not rendered in scene view
To reproduce: 1. Create new project 2. Add any Cube to scene 3. Notice that object is not rendered in scene view Expected: Object ... Read more
[Occlusion/Scene/D3D] Weird interaction between tweaking OC clip planes ...
Steps to reproduce: 1. Open Unity; 2. Open attached project; 3. Close Unity; 4. Repeat step 1; 5. Open attached project; 6. Open sc... Read more
[Regression[Editor] Preview of the rendering tab is not shown when detac...
Steps to repro: 1. Open Unity; 2. Create new project; 3. Drag any rendering tab (Scene or Game view) so it is fully detached; 4. Ob... Read more
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