Search Issue Tracker
Fixed in 5.6.0
Crash in BezierCurve::NormalPoint when calling UnityEditor.Handles.MakeBezierPoints() with a division of 0
- Open "scene"
- Select "GameObject"
- Change the "Division" parameter to 0
- Observe crash
Reproducible: 5.5.0b5, 5.4.1p3, 5.3.6p6, 5.2.5f1
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
- [Profiler] When all charts are closed, reopening the Profiler Window will show CPU Profiler details
- [VCS] Opening or clicking Refresh in VersionControl window should save assets
- [VCS] Option to do RevertUnchanged on each Submit ("revertunchanged" in p4)
- [VCS] Request: VersionControl window could show which assets are checked out but not actually modified
- Cannot move camera slider in LOD Group component on Mac