Search Issue Tracker
Not Reproducible
Votes
0
Found in
5.2.0a4
Issue ID
707086
Regression
Yes
[Occlusion/Scene/D3D] Weird interaction between tweaking OC clip planes and scene view, D3D only
Steps to reproduce:
1. Open Unity;
2. Open attached project;
3. Close Unity;
4. Repeat step 1;
5. Open attached project;
6. Open scene "Occlusion_plane";
7. Switch to "Occlusion" tab;
8. Press "Bake" button;
9. Observe the Scene view.
Actual result:
Plane becomes half black after baking Occlusion Culling (see attached actual.png screenshot). Seems to be related with either Scene view window size (when resizing the issue disappears) and with Camera's Clipping planes (near 7 and far 12 values as well as values nearby will give a repro).
Expected result:
Plane should be always be white after baking Occlusion Culling.
Regression from Unity 4.6.
Reproduced in: 5.4.0a2, 5.3.0f1, 5.2.0f1.
Notes:
- The bug reproduces only on Windows (8.1 and 10 checked);
- The bug reproduces only with certain Camera clipping planes value (7 and 10 would give a repro).
- Regression since 4.6
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Any small change in UI Builder Inspector refreshes Editor Inspector
- Inaccurate Box Collider boundaries on a rotated child Cube when the parent GameObject Scale is non-uniform
- [Android] "SHADOWS_SCREEN" set as shader Keyword when no "_ShadowMapTexture" is bound leads to freeze on a build on some Mali GPU devices
- The global scene list is overridden in a project built with command line when the Override Global Scene List setting is disabled in the build profile
- Global Scenes are not included in the Build when building multiple Build Profiles at the same time
Add comment