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SetParent does not work OnDestroy() when new parent is in DontDestroyOnL...
Reproduction steps:1. Open attached project "Reparent.zip" and scene "SampleScene"2. Enter Play Mode3. After waiting 5 seconds, In H... Read more
The ID of the component gets changed when attaching the component to a d...
How to reproduce:1. Open the attached '1322120.zip' project2. Open the 'Test' Prefab in a text editor3. Observe the id of the second... Read more
An object created via "Create Empty Child" of Hierarchy panel in Prefab ...
How to reproduce:1. Open attached project "CreateChildInPrefabMode.zip"2. In Project window, open "Assets" -> "Parent" prefab3. I... Read more
Prefabs lose their Textures in the Build when their are Instantiated
Steps to reproduce:1. Open user's attached project "ww2-unity-rts-game.zip"2. Build the project3. Select an Excavator looking GameOb... Read more
Duplicating a prefab instantiates a modified object when the prefab is a...
How to reproduce:1. Open the attached 'project-1176628.zip' project2. In the Inspector window select 'Cube' > 'Sphere' and duplic... Read more
SceneManager.LoadScene() executed on PlayableDirector.stopped event when...
How to reproduce:1. Open user-submitted project (TestProject)2. Open the SampleScene3. Enter Play Mode4. Exit Play Mode Expected res... Read more
ArgumentException is thrown when scene is unloaded and scene.GetRootGame...
How to reproduce:1. Open the attached 'EditorSceneManager.sceneClosing.zip' project using the EnvIronman VM (optional) (more informa... Read more
Crash on GameObject::ActivateAwakeRecursivelyInternal when opening a scene
Reproduction steps:1. Open the user’s attached project2. Open the “Assets/Scenes/SampleScene.unity” scene Expected result: SampleSce... Read more
Old version's prefabs have transform's overrides shown after upgrade to ...
Steps:1. Open attached project2. Load "Menu3D" scene=> "SF Scene Elements" prefab has Transform's override in Override Window Als... Read more
EditorSceneManager sceneOpened and sceneOpening events are not called wh...
Reproduction steps:1. Open the attached project2. Observe the Console Output Expected result: sceneOpening / sceneOpened logged in t... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS