Search Issue Tracker

0
votes
Won't Fix

SetParent does not work OnDestroy() when new parent is in DontDestroyOnL...

Scene Management

-

May 19, 2021

-

Version/s: 2018.4, 2019.4, 2020.3, 2021.1, 2021.1.3f1, 2021.2

Reproduction steps:1. Open attached project "Reparent.zip" and scene "SampleScene"2. Enter Play Mode3. After waiting 5 seconds, In H... Read more

1
votes
Won't Fix

The ID of the component gets changed when attaching the component to a d...

Scene Management

-

Mar 16, 2021

-

Version/s: 2018.4, 2019.4, 2020.2, 2020.2.1f1, 2020.3, 2021.1, 2021.2

How to reproduce:1. Open the attached '1322120.zip' project2. Open the 'Test' Prefab in a text editor3. Observe the id of the second... Read more

2
votes
Fixed

An object created via "Create Empty Child" of Hierarchy panel in Prefab ...

Scene Management

-

Sep 19, 2019

-

Version/s: 2018.4.0f1, 2018.4.6f1, 2019.2.0a1, 2019.3.0a1, 2020.1.0a1

How to reproduce:1. Open attached project "CreateChildInPrefabMode.zip"2. In Project window, open "Assets" -> "Parent" prefab3. I... Read more

0
votes
By Design

Prefabs lose their Textures in the Build when their are Instantiated

Scene Management

-

Aug 16, 2019

-

Version/s: 2018.3.0b2, 2019.1.0a1, 2019.1.9f1, 2019.2.0a1, 2019.3.0a1

Steps to reproduce:1. Open user's attached project "ww2-unity-rts-game.zip"2. Build the project3. Select an Excavator looking GameOb... Read more

0
votes
Duplicate

Duplicating a prefab instantiates a modified object when the prefab is a...

Scene Management

-

Aug 15, 2019

-

Version/s: 2018.4.0f1, 2019.1.14f1, 2019.2.0a1, 2019.3.0a1, 2020.1.0a1

How to reproduce:1. Open the attached 'project-1176628.zip' project2. In the Inspector window select 'Cube' > 'Sphere' and duplic... Read more

7
votes
Duplicate

SceneManager.LoadScene() executed on PlayableDirector.stopped event when...

Scene Management

-

Aug 20, 2019

-

Version/s: 2018.4.0f1, 2018.4.6f1, 2019.2.0a1, 2019.3.0a1, 2020.1.0a1

How to reproduce:1. Open user-submitted project (TestProject)2. Open the SampleScene3. Enter Play Mode4. Exit Play Mode Expected res... Read more

0
votes
Fixed

ArgumentException is thrown when scene is unloaded and scene.GetRootGame...

Scene Management

-

Aug 25, 2019

-

Version/s: 2019.2.0a7, 2019.2.2f1, 2019.3.0a1, 2020.1.0a1

How to reproduce:1. Open the attached 'EditorSceneManager.sceneClosing.zip' project using the EnvIronman VM (optional) (more informa... Read more

1
votes
Fixed

Assets used in components of a nested Prefab are counted as direct depen...

Scene Management

-

Aug 23, 2019

-

Version/s: 2018.3.0a6, 2019.1.0a1, 2019.2.0a1, 2019.3.0a1, 2019.3.0a12, 2020.1.0a1

Note: This issue shows a bug in our AssetDatabase.GetDependencies(someFiles, false); (calculating direct dependencies) How to reprod... Read more

0
votes
Fixed

Old version's prefabs have transform's overrides shown after upgrade to ...

Scene Management

-

May 27, 2021

-

Version/s: 2021.2.0a19

Steps:1. Open attached project2. Load "Menu3D" scene=> "SF Scene Elements" prefab has Transform's override in Override Window Als... Read more

0
votes
Fixed

Editor crashes/freezes when calling PrefabUtility.SaveAsPrefabAssetAndCo...

Scene Management

-

May 13, 2020

-

Version/s: 2018.4, 2019.3.13f1, 2020.2

How to reproduce:1. Open the attached project2. In the top toolbar, click PrefabTest->CreatePrefabs3. In the top toolbar, click P... Read more

All about bugs

View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.