Search Issue Tracker
Duplicate
Votes
7
Found in
2018.4.0f1
2018.4.6f1
2019.2.0a1
2019.3.0a1
2020.1.0a1
Issue ID
1178001
Regression
No
SceneManager.LoadScene() executed on PlayableDirector.stopped event when exiting Play Mode leaves an unremovable loading scene
How to reproduce:
1. Open user-submitted project (TestProject)
2. Open the SampleScene
3. Enter Play Mode
4. Exit Play Mode
Expected result: no additional scenes are left loading in the Hierarchy window
Actual result: a duplicate Sample Scene (is loading) is left in the Hierarchy window; it cannot be removed via the right-click menu
Reproducible with: 2018.4.7f1, 2019.2.2f1, 2019.3.0b1, 2020.1.0a1
Could not test with: 2017.4.32f1(PlayableDirector.stopped event not implemented)
Notes:
Generating Lighting(either manually or after restarting the project with 'Auto Generate' enabled) while there's an 'is loading' scene in the Hierarchy crashes the Editor
Comments (3)
-
DRRosen3
Dec 08, 2021 02:17
This is not a duplicate problem. The original (linked) problem talks about the editor crashing when trying to Build while the duplicate scene (that [is loading]) exists. This problem is addressing the fact that the "Scene" (is loading) is created at all. This still occurs in 2021.1.22f1. Please reopen this Issue and resolve it.
-
comey7
May 08, 2021 11:20
Is this the solution?
Reproducible with: 2018.4.7f1, 2019.2.2f1, 2019.3.0b1, 2020.1.0a1
Could not test with: 2017.4.32f1(PlayableDirector.stopped event not implemented) -
craftercis
Sep 18, 2020 16:24
I got this problem after exporting my game to my mobile. I pulled the cable out too early as a result, Unity crashed.
I restarted Unity and then this bug appeared.
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- [Quest] Pitch Shifter causes audio degradation on Quest 2 devices when sped up
- "GUI Error: Invalid GUILayout" and "NullReferenceException" are thrown when adding Scenes to "Scenes in Baking Set" in Adaptive Probe Volumes
- Inspector window not updating when switching GameObjects in Play Mode while having a VR headset connected
- "UnityException: GetName can only be called from the main thread." erors are thrown when the Shortcuts window is opened and entering Play Mode with a shortcut
- [Android] Light2D visuals stacking over frames when using RenderGraph
This is a duplicate of issue #1266194