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Immutable Prefabs can't be fully opened from the Hierarchy nor the 'Open...
How to reproduce:1. Open the user's attached project2. Open 'SampleScene'3. Observe the Inspector Expected result: There is a little... Read more
Applying overriden name of nested Prefab is silently ignored
How to reproduce:1. Open user's attached 'PrefabBugRepro.zip' project2. Open 'SampleScene' Scene3. Select 'Parent Prefab' GameObject... Read more
Same Build Indices are returned with Scene.buildIndex when Scenes have t...
How to reproduce:1. Open the attached "ReproProject1128653.zip" project2. Open Build Settings3. Note that "Testing" Scenes have diff... Read more
Child GameObjects are added as last in order in a Variant when adding ch...
Repro steps:1. Open QA attached project "repro_1095995"2. Open PrefabB in Prefab Mode3. Add a child GameObject named "BChild4"4. Exp... Read more
Prefab references were lost after the build when using PreProcessBuild a...
How to reproduce:1. Open the attached project "SaveAsPrefabAssetBUG.zip"2. Build And Run the project3. Exit the Player4. Repeat step... Read more
Re-creating a prefab of variant instance with missing base prefab throws...
User accidentally deleted a base prefab, trying to re-create prefab using its variant, prompts "Cyclic Prefab nesting not supported"... Read more
Applying overrides to Tilemap Prefabs is slow
If you make changes to a tilemap prefab by placing tiles and then apply the overrides to the base prefab, applying the changes is qu... Read more
"Child GameObject 'GameObject' was not registered into undo system and b...
Steps:1. Add Cube to the Hierarchy and convert it to Prefab2. Select instance and remove Mesh Renderer component3. Add child GameObj... Read more
[2019.4] Editor gets stuck in Prefab Mode when method added to prefabSta...
How to reproduce:1. Open the attached project "1249713.zip"2. Open the "Test" Scene3. In the menu bar click "BugTest" > "Test bug... Read more
"Invalid AABB *this" and "Resource ID out of range" errors thrown when A...
How to reproduce:1. Open "Scene" Scene in the attached "case_1160643.zip" Unity project2. Open the "bad_prefab" GameObject in Prefab... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS