Search Issue Tracker
Fixed in 2021.1.X
Votes
0
Found in
2022.1
2022.2.0a8
Issue ID
1409543
Regression
Yes
"Child GameObject 'GameObject' was not registered into undo system and became dangling during an undo operation" warning appears
Steps:
1. Add Cube to the Hierarchy and convert it to Prefab
2. Select instance and remove Mesh Renderer component
3. Add child GameObject to Cube prefab instance
4. Select Cube instance and revert all through Overrides window
5. Undo
6. Redo
==>
"Child GameObject 'GameObject' was not registered into undo system and became dangling during an undo operation" warning appears
Not reproducible: 2021.2.0b13.3550
Reproducible: 2022.1.0a15.2209
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Required SpriteMask class (ID 331) is stripped when "Strip Engine Code" is enabled
- “Maximized serialized file backup not found” error is thrown when minimizing a window in a newly opened project
- Build stack trace contains invalid lines when building with IL2CPP using scripts with delegates containing generic types in the signature
- Entities Systems window has a “Show Full Player Loop” dropdown which does nothing when clicked after enabling “Show Full Player Loop”
- Entities Hierarchy Search “Show/Hide” button’s Lens Icon is blurry when the Editor is on an external monitor
Add comment