Search Issue Tracker
Fixed in 2018.3.X
Votes
0
Found in
2018.3.0a2
Issue ID
1051652
Regression
No
Re-creating a prefab of variant instance with missing base prefab throws cyclic prefab exception
User accidentally deleted a base prefab, trying to re-create prefab using its variant, prompts "Cyclic Prefab nesting not supported".
Steps to Reproduce:
1. Create a game object in the hierarchy.
2. Drag the game object to Project window to create a Prefab.
3. Create its Prefab Variant. ( Right Click on Prefab >> Create >> Prefab Variant)
4. Delete Base Prefab.
5. Drag Prefab Variant to Hierarchy, repeat step 2 to re-create the lost prefab.
6. Select "Original Prefab" on Create Prefab window(Pops up on dragging Prefab Variant Instance to Project Window)
See attached video to reproduce the issue. (RecreateLostPrefab.mov)
Observe: "Cyclic Prefab nesting not supported" window pops up.
Expected Result: New Prefab should be created.
Reproducible On: Version: 2018.3.0a2 (e9113db2e9bf)
Branch: prefabs/improved
Note:
- Appears on both OSX and Windows
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- TextMeshPro Text Component reads bottom-to-top instead of top-to-bottom when using RTL Editor
- Xcode crash on "AudioToolbox`AQ::API::V2Impl::AudioQueueProcessingTapGetSourceAudio" when repeatedly opening and closing video via AVPro Video's MTAudioProcessingTap on macOS 26.0+
- Burger button in the Multiplayer Play Mode window is not visible when using the Light theme
- AdaptiveLOD sample has missing prefabs and throws missing prefab errors when the AdaptiveLOD sample is imported and the AdaptiveLOD scene is opened
- Error "transform.position assign attempt for 'x' is not valid" is logged when Moving Game Object to View while a Scene is multi selected
Add comment