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2
votes
Fixed

An object created via "Create Empty Child" of Hierarchy panel in Prefab ...

Scene Management

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Sep 19, 2019

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Version/s: 2018.4.0f1, 2018.4.6f1, 2019.2.0a1, 2019.3.0a1, 2020.1.0a1

How to reproduce: 1. Open attached project "CreateChildInPrefabMode.zip" 2. In Project window, open "Assets" -> "Parent" prefab 3. ... Read more

0
votes
Fixed

Applying changes to root prefab in a nested prefab re-adds a component e...

Scene Management

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Sep 20, 2019

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Version/s: 2018.4.0f1, 2019.2.0a1, 2019.2.5f1, 2019.3.0a1, 2020.1.0a1

How to reproduce: 1. Open the attached project 2. Open the "SampleScene" scene 3. Remove Mesh Renderer component of Cube > Sphere 4.... Read more

0
votes
Fixed

[Animation] Animation references are lost from Animation component when ...

Scene Management

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Sep 24, 2019

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Version/s: 2018.4.9f1, 2019.1.0a10, 2019.2.0a1, 2019.3.0a1, 2020.1.0a1

The attached project has a GameObject that contains an Animation component with six animations referenced in its Animations array. W... Read more

7
votes
Duplicate

Prefab instances lose reference when a library is deleted and scripts us...

Scene Management

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Sep 19, 2019

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Version/s: 2017.4.0f1, 2018.4.0f1, 2019.2.0a1, 2019.2.5f1, 2019.3.0a1, 2020.1.0a1

To reproduce: 1. Extract attached project ("case_1185524.zip") 2. Delete Library folder and move Scripts folder out of Assets 3. Ope... Read more

0
votes
Fixed

Child GameObjects with transform.SetAsLastSibling() in OnDisable aren't ...

Scene Management

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Sep 24, 2019

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Version/s: 2017.4.0f1, 2018.4.0f1, 2019.1.0a1, 2019.2.0a1, 2019.3.0a1, 2019.3.0b1, 2020.1.0a1

Steps to reproduce: 1. Open attached project "1186393.zip" 2. Open "SampleScene" 3. Enter Play mode 4. In the Hierarchy -> dropdown ... Read more

0
votes
Fixed

Prefab file contents do not update when it is renamed

Scene Management

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Jan 11, 2020

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Version/s: 2018.4, 2019.2, 2019.3, 2019.3.0f4, 2020.1

Instead of being updated on file rename, serialized contents of a Prefab only update when it is reserialized after an edit or other ... Read more

2
votes
Fixed

Layer dropdown selection is persistent through projects

Scene Management

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Oct 12, 2019

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Version/s: 2017.4, 2018.4, 2019.2, 2019.3, 2019.3.0b6, 2020.1

Reproduction steps: 1. Create a New Project 2. "Layers" -> Click on "Nothing" 3. Create a New Project 4. "Layers" 5. Notice that "No... Read more

0
votes
Fixed

Imported Prefab file (in Library folder) is out-of-sync with source Pref...

Scene Management

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Oct 07, 2019

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Version/s: 2018.3, 2018.4, 2018.4.10f1, 2019.2

A prefab with an old library representation will display different states in Prefab Edit Mode and in its instances in the Scene To ... Read more

0
votes
Duplicate

Scene with a custom prefab is marked as dirty when entering play mode an...

Scene Management

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Sep 25, 2019

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Version/s: 2017.4.0f1, 2018.4.0f1, 2019.2.0a1, 2019.2.5f1, 2019.3.0a1, 2020.1.0a1

How to reproduce: 1. Open the attached 'project-1186849.zip' project 2. Enter and exit Play mode 3. Save the scene (notice that it i... Read more

0
votes
Duplicate

Saving an unchanged scene changes the prefab instance modifications list...

Scene Management

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Aug 19, 2019

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Version/s: 2018.4, 2019.2, 2019.2.0f1, 2019.3, 2020.1

Reproduction steps: 1. Open "1177709" project and "World_01" Scene Collection 2. Save Scene Expected Result: Saving an unchanged sc... Read more

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