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Fixed in 2020.1.X

Votes

0

Found in

2017.4.0f1

2018.4.0f1

2019.1.0a1

2019.2.0a1

2019.3.0a1

2019.3.0b1

2020.1.0a1

Issue ID

1186393

Regression

No

Child GameObjects with transform.SetAsLastSibling() in OnDisable aren't always disabled when parent is disabled

Scene Management

-

Steps to reproduce:
1. Open attached project "1186393.zip"
2. Open "SampleScene"
3. Enter Play mode
4. In the Hierarchy -> dropdown "Canvas" GameObject child list -> dropdown "Panel" GameObject child list
5. Disable one of the parent GameObjects, either "Canvas" or "Panel"

Expected results: All child GameObjects are disabled
Actual results: Half of the GameObjects are disabled

Reproducible with: 2017.4.32f1, 2018.4.10f1, 2019.1.14f1, 2019.2.7f2, 2019.3.0b4, 2020.1.0a5

Notes:
- Disabling parent GameObject disables half of the child GameObjects
- If parent GameObject is disabled and half of the child GameObjects are active, then disabling parents parent disables half of the GameObjects that are active and should have been already disabled (can be seen in the attached video "vsFok7wDND.mp4")
- If you go out of Play mode while the script has transform.SetAsLastSibling(), unity crashes (case 1186891)

  1. Resolution Note (fix version 2020.1):

    Fixed in 2020.1.0a20

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