Search Issue Tracker

0
votes
Not Reproducible

Editor crashes with PreDestroyRecursive when exiting Play Mode

Scene Management

-

Oct 11, 2018

-

Version/s: 2018.2.8f1

How to reproduce:1. Open attached "Bubble Shooter" project2. Enter Play Mode3. Exit Play Mode Expected result: Editor does not crash... Read more

0
votes
By Design

If Autorefresh is off, pulled data doesn't update on the first launch

Scene Management

-

Sep 21, 2018

-

Version/s: 2018.2.6f1, 2018.3.0a1, 2019.1.0a3, 2019.2.0a1

Reproduction steps: 1. Open "1083197" project2. See "Cube" -> "New Behaviour Script" -> "Test" value ('10')3. Copy Project4. C... Read more

5
votes
Fixed

Unity crashes on TransformChangeDispatch::QueueTransformChangeIfHasChang...

Scene Management

-

Mar 19, 2019

-

Version/s: 2017.4.0f1, 2018.3.0a1, 2018.3.2f1, 2019.1.0a1, 2019.2.0a1

To reproduce:1. Open user's attached project ("RhythmGame.zip")2. Open folder Scenes and open "LandingScreen" scene-- Editor crashes... Read more

0
votes
Fixed

Error appears when undo the creation of prefab, which had transform comp...

Scene Management

-

May 18, 2017

-

Version/s: 2017.1.0b6

Reproduction steps:1. Create new project.2. Create new gameobject.3. Drag it to project window to create prefab.4. Add rect transfor... Read more

0
votes
Not Reproducible

GameObject disappears and Prefab inherits its Components when Prefab is ...

Scene Management

-

Apr 26, 2019

-

Version/s: 2018.3.12f1, 2019.1.0b10, 2019.2.0a10, 2019.3.0a1

How to reproduce:1. Open the attached "case_1149316.zip" Unity project2. Open the "Parent" Prefab Variant in Prefab Mode3. Swap the ... Read more

0
votes
Won't Fix

VR Samples GUI Arrows contain an Animator which is not being used

Scene Management

-

Mar 03, 2016

-

Version/s: 5.3.1p3

1. Crate a new project2. Open "Maze" scene3. Camera->VROrbitCamera->GUIArrows Expected result: no Animator or animator that do... Read more

0
votes
Not Reproducible

Editing the Particle System component on a prefab asset desyncs multiple...

Scene Management

-

May 31, 2019

-

Version/s: 2019.1.0f2, 2019.2.0a12, 2019.3.0a1, 2019.3.0a5

Steps to reproduce:1. Create a new project2. Create a prefab with a Particle System component3. Open another Inspector tab so you ha... Read more

0
votes
Fixed

[Improved Prefabs] "Create empty child" takes into account the selection...

Scene Management

-

Jul 03, 2018

-

Version/s: 2018.3.0a4

Steps:1. Make a prefab asset out of any GameObject2. Select it in Project browser3. Click on "GameObject -> Create empty child" m... Read more

0
votes
Fixed

Unable to create a prefab when gameObject's name starts with a period

Scene Management

-

Jan 14, 2019

-

Version/s: 2017.4.0f1, 2018.3.0a1, 2018.3.0f2, 2019.1.0a1, 2019.2.0a1

How to reproduce:1. Create a new project2. Create a Cube and name it ".Cube"3. Try to make a Prefab from the ".Cube" Expected result... Read more

4
votes
Not Reproducible

[Regression] AddComponent to Prefab in AssetPostprocessor causes an Asse...

Scene Management

-

Dec 09, 2018

-

Version/s: 2018.3.0a6, 2018.3.0b11, 2019.1.0a1

How to reproduce:1. Open the user-submitted project ("BugReport_Prefab_TestHideFlag.zip")2. In the Hierarchy Window create a cube ob... Read more

All about bugs

View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.