Search Issue Tracker
Fixed in 2022.2.X
Fixed in 2022.1.X
Votes
0
Found in
2022.1
2022.1.0b1
Issue ID
1385437
Regression
No
Editor crashes on "Transform::CountNodesDeep" when reimporting assets
Reproduction steps:
1. Open users attached project
2. Reimport Assets/Advanced/MegaCityBuilding/Prefabs/Environment/Backdrop_Buildings/Backdrop_Building_C.prefab in the Project window
Expected result: Asset is reimported
Actual result: Editor crashes
Reproducible with: 2022.1.0b2
Could not test with: 2019.4.33f1, 2020.3.25f1, 2021.2.7f1 (could not downgrade the Project)
Stack trace:
0x00007ff667456123 (Unity) [Transform.cpp:2060] Transform::CountNodesDeep
0x00007ff667456123 (Unity) [Transform.cpp:2060] Transform::CountNodesDeep
0x00007ff66745fb7b (Unity) [Transform.cpp:2108] Transform::RebuildTransformHierarchy
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- var VisionOSEDRHeadromm has a comma instead of a dot when building with Metal Rendering App Mode and local OS localization is set to German
- IAP Catalog remove product “x” and add product “+” buttons are not consistent with other remove and add buttons in the Editor
- Performance issues in Play Mode when quickly hovering the mouse cursor over Hierarchy GameObjects
- Frame Debugger displays incorrect output when FidelityFX Super Resolution or Spatial-Temporal Upscaler is used with Temporal Anti-aliasing or Subpixel Morphological Anti-aliasing
- The layout system is failing to correctly calculate or apply the height of the Japanese fallback font when the primary English font's metrics are used
Resolution Note (fix version 2022.2):
Fixed in 2022.2.0a5
Resolution Note (fix version 2022.1):
Fixed in 2022.1.0b9