Search Issue Tracker
Not Reproducible
Votes
1
Found in
2019.1.0f2
2019.2.0a12
2019.2.0b7
Issue ID
1167442
Regression
No
Prefab Variant does not update Root in Prefab Asset Inspector when the base Prefab is deleted
How to reproduce:
1. Open the submitted project
2. Drag the Cube GameObject from the Hierarchy to the Project window to create a Prefab Variant
3. Delete the Cube Prefab
4. Select Cube Variant Prefab in the project window
5. Inspect the Root in Prefab Asset menu in the Inspector window
Expected result: Root in Prefab Asset menu displays only the Transform Component
Actual result: Root in Prefab Asset menu displays all the deleted Components
Reproducible with: 2019.1.9f1, 2019.2.0b9
Notes:
Root in Prefab Asset menu was introduced in Unity versions 2019.1.0f2 and 2019.2.0a12, thus introducing the issue.
The issue does not reproduce with Unity version 2019.3.0a1 and above.
Changing parameters of non-existent Components will result in a Console error and a warning.
Until Unity versions 2019.1.7f1 and 2019.2.0b5, changing parameters of non-existent Components would override the Prefab and all the Components would get reattached.
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- ”Last item reached” warning is thrown when no search results are found in UI Toolkit Layout Debugger
- UI Elements overlap in the Shortcuts window when docked and resized to a smaller window size
- UIBuilder DataSourcePath dropdown fails to show properties when binding to abstract classes
- Errors are logged when importing an asset at a path with Firebase
- Entering too big of a number in 2D Renderer Lightmode Tags freezes the Editor
Add comment