Search Issue Tracker

0
votes
Fixed

Crash on FindActiveTransformWithPathIm when using transform.SetAsLastSib...

Scene Management

-

Sep 25, 2019

-

Version/s: 2017.4.0f1, 2018.4.0f1, 2019.2.0a1, 2019.3.0a1, 2019.3.0b1, 2020.1.0a1

Steps to reproduce:1. Open the attached project (1186891.zip)2. Open the "SampleScene"3. Enter the Play Mode4. Exit the Play Mode Re... Read more

0
votes
Not Reproducible

Error occurs when discarding changes of Scene that has GameObject with "...

Scene Management

-

May 07, 2020

-

Version/s: 2018.4, 2019.3.3f1, 2020.2

How to reproduce:1. Open the project "case_1245240-DiscardChanges"2. Open the Scene "SampleScene"3. Select the GameObject "Test"4. S... Read more

0
votes
Fixed

SceneManager GetSceneByPath returns an invalid scene when lower case / n...

Scene Management

-

Jan 26, 2020

-

Version/s: 2017.4, 2018.4, 2018.4.0f1, 2019.2, 2019.3, 2020.1

How to reproduce:1. Open attached project "SceneInvalid.zip" and scene "SampleScene"2. In Editor, click Bug -> Save Scene (Bug)3.... Read more

0
votes
Fixed

Mesh filter becomes missing when switching from another scene

Scene Management

-

May 13, 2020

-

Version/s: 2019.3.13f1, 2020.1, 2020.2

How to reproduce:1. Open user's attached "UnloadAssetBundleTest"2. Open "main" Scene found in Assets->Resources folder3. Enter Pl... Read more

2
votes
Won't Fix

Field Serialization in OnValidate method fails due to not being properly...

Scene Management

-

Nov 13, 2019

-

Version/s: 2017.4, 2018.4, 2019.2, 2019.2.4f1, 2019.3, 2020.1

How to reproduce:1. Open attached project "Unity Bug With Dirty Data.zip" and scene "SampleScene"2. In Hierarchy select "Move Right ... Read more

0
votes
Fixed

Applying overriden name of nested Prefab is silently ignored

Scene Management

-

Oct 09, 2019

-

Version/s: 2018.4, 2019.2, 2019.2.8f1, 2019.3, 2020.1

How to reproduce:1. Open user's attached 'PrefabBugRepro.zip' project2. Open 'SampleScene' Scene3. Select 'Parent Prefab' GameObject... Read more

2
votes
Fixed

Layer dropdown selection is persistent through projects

Scene Management

-

Oct 12, 2019

-

Version/s: 2017.4, 2018.4, 2019.2, 2019.3, 2019.3.0b6, 2020.1

Reproduction steps:1. Create a New Project2. "Layers" -> Click on "Nothing"3. Create a New Project4. "Layers"5. Notice that "Noth... Read more

2
votes
Won't Fix

Prefab referenced Game Object is not removed from the Scene files when t...

Scene Management

-

Oct 15, 2019

-

Version/s: 2017.4.0f1, 2018.4.0f1, 2019.2.0a1, 2019.2.9f1, 2019.3.0a1, 2020.1.0a1

To reproduce:1. Open attached project ("case_1191638.zip")2. Open "MB" Script from Assets and comment/delete the public SO field3. F... Read more

1
votes
By Design

SaveScene is triggered on starting play mode even if the scene is not di...

Scene Management

-

Sep 21, 2019

-

Version/s: 2017.4, 2018.4, 2019.2, 2019.3, 2019.3.0b3, 2020.1

To reproduce:1. Open attached project2. Open Project Settings, select "Editor" and enable "Enter Play Mode Options (Experimental)" s... Read more

0
votes
Fixed

OnPostprocessAllAssets causes memory leak when EditorSceneManager.NewSce...

Scene Management

-

May 21, 2020

-

Version/s: 2018.4, 2019.3.13f1, 2020.1

Reproduction steps:1. Open attached project ("SaveMemoryLeak2019.3 Debug.zip")2. Click Top menu->Test Me->Create New Scene3. O... Read more