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[PLM] MeshRenderer CastShadows property set to 'Off' disables baked indi...
Steps to reproduce: 1. Download and open the attached repro project (case_1348581-Lightmapper_NoShadows.zip) 2. Navigate to Lighti... Read more
API for environmentMIS property in LightingSettings is not exposed
environmentMIS property in LightingSettings is not exposed to public scripting API. The user would expect to be able to modify this... Read more
[GI] Lightmap reference is lost when static object is moved
Steps to reproduce: 1. Create new HDRP Template project 2. Move static object 3. Save the scene 4. Enter Playmode - observe that lig... Read more
[GPU PLM][macOS][M1] Editor freezes during GI bake on Apple Silicon mach...
Prerequisites: You'll need a Mac M1 Apple Silicon machine and Arm64-based Editor installed. Steps to repro: 1. Download the attach... Read more
Reflection Probe inspector preview breaks whith custom Cubemap inspector
When there is a custom Cubemap asset inspector in the project or in a package, the Reflection Probe preview in the inspector throws ... Read more
[GPU PLM][macOS][M1] Artifacts after baking GI with both A-Trous and Gau...
Prerequisites: You'll need a Mac M1 Apple Silicon machine and Arm64-based Editor installed. Steps to repro: 1. Download the attach... Read more
[Enlighten] No indirect when Mixed Lights are overridden as Realtime
Repro: - Download and import the attached repro project - Open the Scene SampleScene.unity - Select the light Spotlight - Ensure th... Read more
[GPU PLM] Fallback to CPU PLM after toggling baked light state during th...
Steps to repro: 1. Download the attached project "SponzaLWRP" and open "Sponza" scene; 2. Drag 'SponzaLightingDay' scene from the Pr... Read more
[Enlighten] Realtime GI is not present in player builds
Steps to reproduce: 1. Open "Scene_Realtime_GI_Test" in the attached project (Realtime_GI_Test.zip). 2. Generate lighting. 3. Obser... Read more
Low framerate when looking at GameObjects that are far away from Light P...
How to reproduce: 1. Open the attached project "CreateShaderRendererScene.zip" 2. Open “Zone3-Raid1-Lighting” Scene (Assets > AVZ > ... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- [Mobile] Developer Console does not appear when an error is thrown
- [HDRP] Game view renders artifacts when Camera's Component "Post Anti-aliasing" is set to "TAA" and Dynamic Resolution's "Forced Screen Percentage" is changed
- A deactivated Prefab's name color becomes white when a GameObject in the scene is deactivated
- The Game view becomes blank when using Frame Debugger with MSAA and Texture binding enabled in Play Mode
- NullReferenceException is thrown when changing the Inspector preview selection