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Won't Fix

Votes

0

Found in

2021.2.0a20

Issue ID

1341504

Regression

No

[GPU PLM][macOS][M1] Artifacts after baking GI with both A-Trous and Gaussian lightmap filtering methods on Apple Silicon

Progressive Lightmapper

-

Prerequisites:
You'll need a Mac M1 Apple Silicon machine and Arm64-based Editor installed.

Steps to repro:
1. Download the attached project and open "Sponza" scene on the macOS with Apple Silicon architecture;
2. In the Preferences window (Unity>Preferences>GI Cache) press Clean Cache button;
3. Drag and drop "SponzaLightingDay" scene to the Hierarchy;
4. In the Hierarchy double-click on the SponzaLightingDay scene to make it active scene;
5. In the Lighting window (Window>Rendering>Lighting) press Generate Lighting button;
6. Wait until the GI baking is completed and observe Scene and Game views.

Expected result:
The scene is rendered smoothly without artifacts.

Actual result:
There are various artifacts around the scene geometry after baking GI. See attached screenshots.

Notes:
- Reproducible in Version 2021.2.0a20;
- Reproducible only on Apple Silicon machine; could not reproduce on the Intel based Mac machine or on Windows;
- Not reproducible when using only A-Trous filtering;
- Not reproducible when using only Gaussian filtering;
- The artifacts shown on the screeshots might look different while reproducing the case on another machine or even between GI rebakes; please pay attention to the rendering of the scene's columns and arcs;
- The issue might not reproduce consistently; if it doesn't try reopening the project and rebaking the lighting.

  1. Resolution Note (2021.2.X):

    We recognize this as a legitimate problem, but in the spirit of transparency we are closing this issue, because we are not going to be able to provide a fix in a near future. If the bug has no workaround and is blocking your production please feel free to reopen it with any additional information you might have. Sorry for the inconvenience this might cause.

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