Search Issue Tracker
Fixed in 2022.1.X
Fixed in 2021.2.X
Votes
0
Found in
2019.2.0a7
2019.4.28f1
Issue ID
1348581
Regression
Yes
[PLM] MeshRenderer CastShadows property set to 'Off' disables baked indirect shadows
Steps to reproduce:
1. Download and open the attached repro project (case_1348581-Lightmapper_NoShadows.zip)
2. Navigate to Lighting window
3. Make sure that either Progressive GPU or Progressive CPU lightmapper is selected
4. Generate lighting
5. Observe the differences between the baked output on 'factory - Shadows OFF' and 'factory - Shadows ON' GameObjects
Notes:
- Reproduces in: 2019.2.0a7, 2019.2.0b1, 2019.2.21f1, 2019.3.16f1, 2019.4.23f1, 2019.4.24f1, 2019.4.28f1, 2019.4.29f1, 2020.1.17f1, 2020.2.5f1, 2020.3.14f1, 2021.1.14f1, 2021.2.0b2, 2022.1.0a1
- Does not reproduce in: 2019.1.14f1, 2019.2.0a1, 2019.2.0a3, 2019.2.0a5, 2019.2.0a6
- Enlighten is not affected
- Setting Min and Max Bounces property to 1 results in flat uniform lighting on the 'factory - Shadows OFF' GameObject
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- AssetBundles fail to load when running in Built Players for Mobile Devices
- UI elements with text gets bigger and grey when Player window is moved to another screen with different resolution
- System name accepts multiline text but crops it on confirmation, duplicates input, and shrinks the field when empty
- UI element scale and position are wrong in project build when DRS is changed with HDR and Software Dynamic Resolution enabled
- White lighting artifact when a point light with a small emission range and "Hard Shadows" touches an object while a directional light with "Soft Shadows" and another point light are present
Add comment