Search Issue Tracker
Duplicate
Duplicate in 2021.2.X
Votes
3
Found in
2021.2.0a10
2021.2.0b1
Issue ID
1346410
Regression
Yes
[Enlighten] Realtime GI is not present in player builds
Steps to reproduce:
1. Open "Scene_Realtime_GI_Test" in the attached project (Realtime_GI_Test.zip).
2. Generate lighting.
3. Observe that the realtime light bounce works in the scene.
4. Build a standalone player build (File > Build Settings...).
5. Run the build.
6. Realtime lightmaps no longer work in the build.
Notes:
- Reproduces in: 2021.2.0a10, 2021.2.0a11, 2021.2.0a12, 2021.2.0a13, 2021.2.0a17, 2021.2.0a19, 2021.2.0b1
- Does not reproduce in: 2020.3.13.f1, 2021.1.14f1, 2021.2.0a1, 2021.2.0a2, 2021.2.0a3, 2021.2.0a4, 2021.2.0a5, 2021.2.0a6, 2021.2.0a8, 2021.2.0a9
- Unable to verify due to build errors in: 2021.2.0a14 (macOS), 2021.2.0a15 (macOS), 2021.2.0a16 (macOS)
- Render pipelines affected: HDRP, BiRP, URP
-
Resolution Note (2022.1.X):
Split into several separate cases. This issues should be solved by 1367133 (which depends on 1366791)
-
Resolution Note (2021.2.X):
Split into several separate cases. This issues should be solved by 1367133 (which depends on 1366791)
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- “[Worker0] Could not generate preview image“ error when opening macOS native plugin in the Inspector with Architecture to build for set to ARM 64-bit
- [iOS] Application.absoluteURL is empty on Awake/Start when opening via deep link with Splash Screen disabled
- Crash on MemoryManager::Deallocate when rapidly calling Addressables.LoadAssetAsync
- Crash on physx::shdfnd::atomicIncrement when adjusting values on a character controller component after entering Play mode in Prefab edit mode
- [Rendering Debugger] [NewInputSystem] Debug Overlays in Play mode throws InvalidOperationException when using New Input System
This is a duplicate of issue #1367133