Search Issue Tracker
Duplicate
Duplicate in 2021.2.X
Votes
3
Found in
2021.2.0a10
2021.2.0b1
Issue ID
1346410
Regression
Yes
[Enlighten] Realtime GI is not present in player builds
Steps to reproduce:
1. Open "Scene_Realtime_GI_Test" in the attached project (Realtime_GI_Test.zip).
2. Generate lighting.
3. Observe that the realtime light bounce works in the scene.
4. Build a standalone player build (File > Build Settings...).
5. Run the build.
6. Realtime lightmaps no longer work in the build.
Notes:
- Reproduces in: 2021.2.0a10, 2021.2.0a11, 2021.2.0a12, 2021.2.0a13, 2021.2.0a17, 2021.2.0a19, 2021.2.0b1
- Does not reproduce in: 2020.3.13.f1, 2021.1.14f1, 2021.2.0a1, 2021.2.0a2, 2021.2.0a3, 2021.2.0a4, 2021.2.0a5, 2021.2.0a6, 2021.2.0a8, 2021.2.0a9
- Unable to verify due to build errors in: 2021.2.0a14 (macOS), 2021.2.0a15 (macOS), 2021.2.0a16 (macOS)
- Render pipelines affected: HDRP, BiRP, URP
-
Resolution Note (2022.1.X):
Split into several separate cases. This issues should be solved by 1367133 (which depends on 1366791)
-
Resolution Note (2021.2.X):
Split into several separate cases. This issues should be solved by 1367133 (which depends on 1366791)
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Crashes in the wild on Vulkan in CreateDepthSurfaceImpl
- Position and rotation of a GameObject with Rigidbody reset when it is enabled and moved in the same Update call and the frame rate is low
- “Ignoring depth surface store action as it is memoryless” warnings thrown when Capturing new Snapshot while in Play Mode
- Certain textures are not loaded when using the "Load texture data on demand" feature
- [Android][OpenGL] The 2DLight is disproportionately bright on some Android devices when OpenGLES3 is used
This is a duplicate of issue #1367133