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Performance regression when baking light probes with a light cookie in t...
Introduced by https://ono.unity3d.com/unity/unity/pull-request/99050//lighting/plm/lightcookies OpenCLCommonBuffers::PrepareLightCoo... Read more
"[PathTracer] Failed to add geometry for mesh ''; mesh contains non-fini...
Jira: https://jira.unity3d.com/browse/GFXGI-515 Reproduction steps:1. Open the user's attached project "Case_1263058.zip"2. Go to Te... Read more
Wintermute::Geometry::Verify errors are spammed when baking a Mesh with ...
How to reproduce:1. Open the user's attached "BakingWithCompression.zip" project2. Open the "SampleScene" Scene3. Open the Lighting ... Read more
Reflection probes don't contain indirect scene lighting after the on-dem...
Jira: https://jira.unity3d.com/browse/GFXGI-509 Steps to repro:1. Open the attached project and SampleScene scene;2. In the Lighting... Read more
[GPUPLM] PLM Device selection only works after a bake on Tiger Lake Laptop
In order to bake with GPU LM on Tiger Lake laptop you have to select GPU PLM more than once and press bake before it uses the GPU PLM. Read more
Volumetric Fog and Dynamic Shadow disappear on a GameObject when baking ...
How to reproduce:1. Open the attached user project2. Open Scene “ISS_LightBakeTest“ (Assets/Scenes)3. Bake the Lightmap (Window >... Read more
Realtime GI delaying or not loading when loading scenes in player builds
Reproduction steps:1. Open user attached project2. Press Play3. Press Spacebar4. Build and Run the Game5. Press Spacebar Expected re... Read more
Editor crashes on EnlightenSceneMapping::GetTerrainChunkUVST when loadin...
Reproduction steps:1. Open the user's attached "BNT Quarry.zip" project2. Load the "Quarry 1" scene-- Observe the crash Reproducible... Read more
[UI] Emission tooltip is not taking Enlighten realtime GI state into acc...
Revealed by testing doc here https://docs.google.com/document/d/1BDw650ioqzZ98KD8KDDi4TlDLKq7Nr-S3oQSjIOqx2M/edit Mouse over the emi... Read more
HDRP Template scene crashes during lighting bake
Generate Lighting crashes the Unity Editor using the HDRP Template scene.This occurred on a PC using NVIDIA 1080, though onboard Int... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS