Search Issue Tracker

0
votes
Fixed

[GPU PLM] Editor stalls on closing with various RIF errors after ungrace...

Progressive Lightmapper

-

Sep 10, 2020

-

Version/s: 2020.1, 2020.2, 2020.2.0b3

Steps to repro: 1. Pull Enter The Room project (https://ono.unity3d.com/test-data/gi-tests/EnterTheRoom) and sync to revision a9e374... Read more

1
votes
Fixed

[Lighting][URP] Cyan tint baked into reflection probes in scene view

Progressive Lightmapper

-

Sep 14, 2020

-

Version/s: 2019.4, 2019.4.10f1, 2020.1, 2020.2, 2021.1

Steps to repro: 1. open Unity project (like Universal RP template) with no Library folder (new project, or delete Library folder) 2.... Read more

1
votes
Fixed

Crash while sculpting Terrain and Baking Lightmaps

Progressive Lightmapper

-

Jul 28, 2020

-

Version/s: 2020.1.0f1

Steps to reproduce: 1. Open the MyTerrainTutorial.zip repro project 2. Initiate a bake 3. Sculpt the terrain repeatedly 4. Eventual... Read more

0
votes
Fixed

[GPU PLM] Fallback to CPU PLM with 'CL_UNKNOWN' error after force stoppi...

Progressive Lightmapper

-

Sep 22, 2020

-

Version/s: 2020.1, 2020.2, 2020.2.0b3

Steps to repro: 1. Pull the Sponza URP project from here: https://ono.unity3d.com/test-data/gi-tests/SponzaLWRP and sync to revision... Read more

0
votes
Postponed

[GPU PLM] GPU lightmapping does not work on the new iMac 2020

Progressive Lightmapper

-

Aug 15, 2020

-

Version/s: 2019.4.8f1

Steps to reproduce: 1. Open the Tests scene on the new iMac 2020 with Radeon Pro 5700 XT 16 GB 2. Lightmap the scene using GPU light... Read more

0
votes
Not Reproducible

[GPU PLM] Crash when baking terrain using GPU Lightmapper

Progressive Lightmapper

-

Sep 30, 2020

-

Version/s: 2020.2.0b5

Reproduction steps: 1. Clone https://github.cds.internal.unity3d.com/unity/stw-20-2-cannon-fodder-3-style-game/commit/9e8945a031425... Read more

1
votes
Fixed

Min Bounces is getting clamped to the first digit of the Max Bounces fie...

Progressive Lightmapper

-

Mar 10, 2021

-

Version/s: 2021.2.0a8

Steps to repro: 1. Create new project and scene; 2. In the Lighting window (Window>Rendering>Lighting) click New Lighting Settings b... Read more

0
votes
By Design

The built-in Cube primitive has overlapping UVs when trying to bake Scen...

Progressive Lightmapper

-

Sep 25, 2020

-

Version/s: 2020.1.0a14, 2020.1.6f1, 2020.2

How to reproduce: 1. Open the attached project named "Case_1280340" 2. Open the Sample Scene 3. Open the Lighting window and click G... Read more

0
votes
Fixed

Crashing with progressive GPU when baking lighting with the AZURE Nature...

Progressive Lightmapper

-

Sep 12, 2020

-

Version/s: 2020.1, 2020.1.5f1

Repro steps: - download the AZURE.zip project from the comments - open the Demo scene - bake lighting with Progressive GPU - reprodu... Read more

0
votes
By Design

[PLM] Viewport progressively updating, even with progressive updates tog...

Progressive Lightmapper

-

Oct 13, 2020

-

Version/s: 2020.1

Steps to reproduce: Method A 1. Open attached project with latest trunk rev 5181ec54d595 plus daa5ab5ce3d7 grafted on top to make H... Read more

All about bugs

View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.