Search Issue Tracker
Fixed in 2022.1.X
Fixed in 2019.4.X, 2020.3.X, 2021.1.X, 2021.2.X
Votes
1
Found in
2020.1.0f1
Issue ID
1266511
Regression
No
Crash while sculpting Terrain and Baking Lightmaps
Steps to reproduce:
1. Open the MyTerrainTutorial.zip repro project
2. Initiate a bake
3. Sculpt the terrain repeatedly
4. Eventually... crash
NOTES:
- For faster repro, increase the number of samples
- Reproduces with GPU and CPU PLMs
- Reproduces in auto and on-demand mode
- Notice how the estimated bake time increases with each successive sculpt
- This does not reproduce with primitives, but is limited to terrain scuplting
Reproduces in 2019.4.9f1, 2020.1.6f1, 2020.2.0b3
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Search field in UI Builder's Library has no character limit
- Changing the value in UI Builder by dragging increases it by a few thousand points when reaching the borders of the screen
- ARM64 architecture DLL incorrectly copied instead of x64 when building for Windows x64
- Crash on TypeTreeIterator::GetNode when opening a specific folder
- Crash on WriteSerializedAssetsV2 when (re)entering the Play Mode in a specific project when IEnumerator Start() is used
Resolution Note (fix version 2022.1):
Fixed in: 2022.1.0a7
Resolution Note (fix version 2020.3):
Fixed in 2020.3.21f1