Search Issue Tracker
Fixed in 2022.1.X
Fixed in 2019.4.X, 2020.3.X, 2021.1.X, 2021.2.X
Votes
1
Found in
2020.1.0f1
Issue ID
1266511
Regression
No
Crash while sculpting Terrain and Baking Lightmaps
Steps to reproduce:
1. Open the MyTerrainTutorial.zip repro project
2. Initiate a bake
3. Sculpt the terrain repeatedly
4. Eventually... crash
NOTES:
- For faster repro, increase the number of samples
- Reproduces with GPU and CPU PLMs
- Reproduces in auto and on-demand mode
- Notice how the estimated bake time increases with each successive sculpt
- This does not reproduce with primitives, but is limited to terrain scuplting
Reproduces in 2019.4.9f1, 2020.1.6f1, 2020.2.0b3
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Mesh.GetIndexBuffer() requires Mesh's 'Read/Write' flag to be enabled to get its index buffer data in Builds
- [Backport] [Sprite Atlas V1] Editor crashes when calling SpriteAtlasUtility.PackAtlases
- Deterministic builds have different files when built from the same project
- PlayerBuildInterface.ExtraTypesProvider no longer provides types to IL2CPP
- Touch input is reset in Device Simulator when Unity Remote is killed
Resolution Note (fix version 2022.1):
Fixed in: 2022.1.0a7
Resolution Note (fix version 2020.3):
Fixed in 2020.3.21f1