Search Issue Tracker
Fixed in 2021.1.X
Fixed in 2020.1.X, 2020.2.X
Votes
0
Found in
2020.1
2020.1.5f1
Issue ID
1277383
Regression
Yes
Crashing with progressive GPU when baking lighting with the AZURE Nature demo scene
Repro steps:
- download the AZURE.zip project from the comments
- open the Demo scene
- bake lighting with Progressive GPU
- reproduced on Windows 10 with Nvidia 1060 GPU, latest display driver
Reproduced on 2020.1.0f1, 2020.1.9f1
Cannot reproduce on 2019.4.9f1 or 2020.2.0b5
Edit: I noticed from this case: https://issuetracker.unity3d.com/product/unity/issues/guid/1208466/ , that from 2020.1, the required VRAM for Progressive GPU is 4GB, and I only have 3 GB..
Expected Result: the System should default back to Progressive CPU, like in 2020.2
Actual result: Unity crashes
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- The "Paste Component as New" option is incorrectly displayed as active despite the action being prohibited
- "TLS Allocator ALLOC_TEMP_TLS" errors are thrown when unsuccessfully importing an FBX file
- A memory leak occurs in Play mode when using Direct3D12 Graphics API
- Crash on GfxDeviceD3D12Base::DrawBuffersCommon when rendering 60 real-time lights in the far distance
- Black artifacts appear in the Scene view when moving the mouse with the Scene and Device Simulator windows open
Add comment