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Fixed in 2021.1.X

Fixed in 2020.1.X, 2020.2.X



Found in



Issue ID




Crashing with progressive GPU when baking lighting with the AZURE Nature demo scene

Progressive Lightmapper


Repro steps:
- download the project from the comments
- open the Demo scene
- bake lighting with Progressive GPU
- reproduced on Windows 10 with Nvidia 1060 GPU, latest display driver

Reproduced on 2020.1.0f1, 2020.1.9f1
Cannot reproduce on 2019.4.9f1 or 2020.2.0b5

Edit: I noticed from this case: , that from 2020.1, the required VRAM for Progressive GPU is 4GB, and I only have 3 GB..

Expected Result: the System should default back to Progressive CPU, like in 2020.2
Actual result: Unity crashes

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