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If one Reflection Probe is inside another one, the sum of Reflection Pro...
Jira card: https://jira.unity3d.com/browse/GFXGI-548 How to reproduce:1. Open the attached project "1233991.zip"2. Open the "test" s... Read more
[GPU PLM] 'Firefly' artifacts are visible when multiple area lights are ...
Steps to repro:1. Download the attached project and open the 'BeachCoast' scene;2. In the Lighting window press 'Generate Lighting' ... Read more
Increase Gaussian filter precision to 0.1 texel radius
Jira twin of: https://fogbugz.unity3d.com/f/cases/1392278 h1. Problem statement Current Gaussian filter implementation operates at 1... Read more
[Enlighten] Systems, Clustering, Lit Clustering, and UV Charts scene deb...
Steps to reproduce: 1. Download and open ArchVizPRO Vol.2 project (link in the comments)2. Open scene AVP_Interior_Vol.23. Generate ... Read more
[GPU PLM] OpenCL shader loading time in the new projects has become sign...
Steps to repro:1. Create the new project;2. Add a Cube and a Plane gameobjects;3. Select added Cube and Plane and mark Cube and Plan... Read more
[PLM] Lightmapper never finishes with progressive updates enabled in aut...
Steps To Reproduce: 1. Create a new Project with URP template2. Package Manager > Universal RP > Upgrade to 8.1.0 or 9.0.0 pre... Read more
[PLM] Lightmapper never finishes with progressive updates enabled in aut...
Kuba:Attached repro didn't reproduce it for me, but the repro from the duplicate https://fogbugz.unity3d.com/f/cases/1244786 did.Iss... Read more
Crash on ReflectionProbes::PresentProbe when calling ReflectionProbe.Ren...
Reproduction steps:1. Open user's attached project and scene "Test"2. Enter Play Mode--observe crash Reproducible with: 2018.4.23f1,... Read more
[URP] Transparencies are ignored because URP uses _BaseMap as main textu...
Steps to reproduce: 1. Download and open the attached project (URP_TextureAlphaMask_Shadows)2. Bake the lighting using either the CP... Read more
Experimental.Lightmapping.Bake docs are a bit confusing
Reported by Jesper Mortensen here https://unity.slack.com/archives/G070C63BK/p1589267662049900 See https://docs.unity3d.com/2020.2/D... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS