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TempBuffer <RenderTexture> is not released in memory when using deprecat...
How to reproduce: 1. Open the attached project's Scene labeled "TestScene" 2. Open the Memory Profiler (Window->Analysis->Memory Pro... Read more
Error "Could not extract GUID in text file" is thrown when Lighting is s...
Steps to reproduce: 1. Open the attached project "Case_1168091" 2. Open "House" scene 3. Notice the error in the console "Could not ... Read more
Meshes that contribute GI but have receive GI: Light Probes aren't lit b...
How to reproduce: 1. Open the "Lighting" Scene in the "Lighting.zip" Project 2. Enable Hidden Objects in the Scene 3. Set Shadows > ... Read more
[Metal] Realtime Lightmap Color is wrongly generated, when Material's Al...
How to reproduce: 1. Open user's attached project 2. Observe the indirect lighting Expected result: Realtime Lightmap is blue when ... Read more
[CPU PLM] Progressive lightmapper produces artifacts in scenes containin...
Steps to reproduce: 1. Download CornellBox project 2. Make sure that all lights in the Hierarchy panel are disabled 3. Make sure th... Read more
Baked lighting is rendered black when loading a scene with baked lightma...
To reproduce: 1. Open attached project 2. Build and run for Android Result: baked lightmaps appear completely black, if the scene w... Read more
[Enlighten] Realtime GI does not update
Steps to reproduce: 1. Download the attached repro project (BounceLightCorridor.zip) 2. Open BounceLightCorridor scene 3. Navigate ... Read more
Seam stitching causes a hard crash with Progressive CPU/GPU and any mesh...
How to reproduce: 1. Open the attached project named "Case_1263058" 2. Open the Test Scene 3. Click Window -> Rendering -> Lighting ... Read more
[Enlighten] "There should be one material data entry per instance" error...
"There should be one material data entry per instance" error is thrown on deleting static game object after baking the scene. Steps... Read more
Progressive lightmapper leaks memory upon subsequent scene switches and ...
Steps to reproduce: 1. Download and open the attached project 2. Navigate to Assets > Scenes and open SampleScene 1 3. Wait for the... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- “Render Graph Execution error” errors are thrown when custom Renderer Feature enabled and Scene View is focused
- Terrain has tint from the directional light source when a normal map is enabled on iOS and Android Platforms
- [HDRP] Custom pass before post process
- [2D] Generate Outline will turn sprites a solid black
- Floating Editor Windows can become completely inaccessible when disconnecting monitor on multi-monitor setup