Search Issue Tracker
Fixed in 2020.1.X
Fixed in 2019.3.X
Votes
0
Found in
2019.3.0a9
Issue ID
1174966
Regression
Yes
[CPU PLM] Progressive lightmapper produces artifacts in scenes containing a lot of indirect light
Steps to reproduce:
1. Download CornellBox project
2. Make sure that all lights in the Hierarchy panel are disabled
3. Make sure that CornellBox_FrontFace object is disabled
4. Navigate to the Lighting Settings window, and make sure that Skybox material is set to studio_03
5. Set Environment Lighting source to Skybox
6. Select Progressive CPU as the lightmapping backend
7. Bake the lighting
Notes:
- Reproduces in Unity versions 2019.3.0a9 and onwards
- Only affects the CPU lightmapper
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Sprite Atlas remains loaded in memory after scene change or unloading assets
- Decompressing a DeflateStream under IL2CPP misses a few bytes
- Referred style sheet stays dirty after saving when using the UIBuilder
- The Height map Amplitude is not working when using HDRP/LayeredLit
- Infinite inertial tensor rotation values are not discarded (both AB and RB)
michellerodri247
Aug 19, 2019 09:54
Thank you so much for the reproduce steps. The steps are clear and understanding. With the help of this properly followed steps, it is easy for a person to handle the reproduce option perfectly https://readhostingreview.com/hostsailor/ . The notes that are added is also the best direction for the users.