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1
votes
Fixed

[GPU PLM][macOS][M1] Editor freezes during GI bake on Apple Silicon mach...

Progressive Lightmapper

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Jun 03, 2021

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Version/s: 2021.2.0a20

Prerequisites: You'll need a Mac M1 Apple Silicon machine and Arm64-based Editor installed. Steps to repro: 1. Download the attach... Read more

0
votes
Fixed

TempBuffer <RenderTexture> is not released in memory when using deprecat...

Progressive Lightmapper

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Dec 19, 2019

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Version/s: 2019.1.0a11, 2019.2, 2019.2.15f1, 2019.3, 2020.1

How to reproduce: 1. Open the attached project's Scene labeled "TestScene" 2. Open the Memory Profiler (Window->Analysis->Memory Pro... Read more

0
votes
Postponed

[PLM] Switching Lightmapping backends repeatedly causes crashes, visual ...

Progressive Lightmapper

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Nov 11, 2021

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Version/s:

Steps to reproduce (most stable repro on Linux): 1. Open the attached repro project 2. Open GITT > GI Testing Tool 3. Run SmokeTest... Read more

0
votes
Duplicate

Unity crashes when Global Illumination is enabled in the weight lifting ...

Progressive Lightmapper

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Apr 16, 2019

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Version/s: 2019.2.0a12

The weight lifting scene in the linked project has automatic bake and global illumination enabled. When the scene opens it will try ... Read more

0
votes
Fixed

Crash in BakeJobConservativeRaster::Execute during lightmap generation a...

Progressive Lightmapper

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Apr 16, 2019

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Version/s: 2019.2.0a11, 2019.2.0a12

Repro: 1. Download the attached repro project ('UpgradeCrash17042InitialStableRepro'); 2. Open the project in version 2019.1.0f2; 3.... Read more

0
votes
Fixed

[PLM] Progressive Lightmapper does not converge with translucent materials

Progressive Lightmapper

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Apr 15, 2019

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Version/s: 2019.1

Using the CPU PLM with translucent materials can cause noise in lightmaps with very high sample count 65K. This indicates that the s... Read more

0
votes
Duplicate

Crash on Progressive Lightmapper GPU

Progressive Lightmapper

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Apr 17, 2019

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Version/s: 2018.3.0b3, 2018.3.12f1, 2019.1, 2019.2, 2019.3.0a1

Reproduction steps: 1. Open "Table Demo.zip" project 2. In the Lighting Settings change to "Progressive Lightmapper GPU" Actual Re... Read more

0
votes
Not Reproducible

Upgrading from 2021.2 to 2022.1 (using AssetDatabase.ForceReserializeAss...

Progressive Lightmapper

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Feb 24, 2022

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Version/s:

Steps to reproduce: 1. Open the attached reproduction project 2. Select the Repro/Reserialize Assets menu option Read more

0
votes
Postponed

[PLM] Overlapping spotlights are not baked

Progressive Lightmapper

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Aug 18, 2020

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Version/s: 2018.4, 2019.4.1f1, 2020.2

How to reproduce: 1. Open "Test2019.zip" project and SampleScene 2. Select the second "Spot light" GameObject in the Hierarchy windo... Read more

0
votes
Fixed

[Enlighten] "There should be one material data entry per instance" error...

Progressive Lightmapper

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Jan 07, 2020

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Version/s: 2019.3.0a12, 2020.1, 2020.1.0a18

"There should be one material data entry per instance" error is thrown on deleting static game object after baking the scene. Steps... Read more

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