Search Issue Tracker
[GPU PLM][macOS][M1] Editor freezes during GI bake on Apple Silicon mach...
Prerequisites: You'll need a Mac M1 Apple Silicon machine and Arm64-based Editor installed. Steps to repro: 1. Download the attach... Read more
TempBuffer <RenderTexture> is not released in memory when using deprecat...
How to reproduce: 1. Open the attached project's Scene labeled "TestScene" 2. Open the Memory Profiler (Window->Analysis->Memory Pro... Read more
[PLM] Switching Lightmapping backends repeatedly causes crashes, visual ...
Steps to reproduce (most stable repro on Linux): 1. Open the attached repro project 2. Open GITT > GI Testing Tool 3. Run SmokeTest... Read more
Unity crashes when Global Illumination is enabled in the weight lifting ...
The weight lifting scene in the linked project has automatic bake and global illumination enabled. When the scene opens it will try ... Read more
Crash in BakeJobConservativeRaster::Execute during lightmap generation a...
Repro: 1. Download the attached repro project ('UpgradeCrash17042InitialStableRepro'); 2. Open the project in version 2019.1.0f2; 3.... Read more
[PLM] Progressive Lightmapper does not converge with translucent materials
Using the CPU PLM with translucent materials can cause noise in lightmaps with very high sample count 65K. This indicates that the s... Read more
Crash on Progressive Lightmapper GPU
Reproduction steps: 1. Open "Table Demo.zip" project 2. In the Lighting Settings change to "Progressive Lightmapper GPU" Actual Re... Read more
Upgrading from 2021.2 to 2022.1 (using AssetDatabase.ForceReserializeAss...
Steps to reproduce: 1. Open the attached reproduction project 2. Select the Repro/Reserialize Assets menu option Read more
[PLM] Overlapping spotlights are not baked
How to reproduce: 1. Open "Test2019.zip" project and SampleScene 2. Select the second "Spot light" GameObject in the Hierarchy windo... Read more
[Enlighten] "There should be one material data entry per instance" error...
"There should be one material data entry per instance" error is thrown on deleting static game object after baking the scene. Steps... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Tile Palette grid is moved after entering Play Mode
- Tile Palette Edit mode turns off in Play Mode
- The Editor crashes when Generating Font Atlas in the Font Asset Creator with “9999999999” padding and 256x256 Atlas Resolution
- [iOS] An “ArgumentNullException” error is thrown when GetIntroductoryPriceDictionary() method is called
- Font Import Settings documentation page is missing when the documentation button is pressed in the Inspector window