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0
votes
By Design

Optix denoiser is selected even when no Nvidia card is installed

Progressive Lightmapper

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Apr 02, 2019

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Version/s: 2018.3.6, 2019.2.0a11

Steps to reproduce: 1. Use a PC with an AMD card 2. Grab latest trunk (2019.2.0a11 rev 39ccc5e58255) 3. Open MonumentsAndObelisks p... Read more

0
votes
Fixed

[CPU PLM] OpenImageDenoiser does not denoise direct environment samples ...

Progressive Lightmapper

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Apr 03, 2019

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Version/s: 2019.2.0a11

Steps to reproduce: 1. Download CornellBox project and open CornellBox scene 2. Assign studio_03 skybox material 3. Select CornellB... Read more

0
votes
Not Reproducible

[OSX] Light Probe Group gizmo spheres are not rendered

Progressive Lightmapper

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May 06, 2021

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Version/s: 2021.2.0a16

Steps to repro: 1. Create new project and scene in URP; 2. In Hierarchy right click and select Light>Light Probe Group; 3. In the S... Read more

0
votes
Duplicate

[PLM] Lightmapper never finishes with progressive updates enabled in aut...

Progressive Lightmapper

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May 06, 2020

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Version/s: 2020.2.0a11

Steps To Reproduce: 1. Create a new Project with URP template 2. Package Manager > Universal RP > Upgrade to 8.1.0 or 9.0.0 preview... Read more

0
votes
Fixed

GI bake isn't started with multiple Editors warning after pressing Gener...

Progressive Lightmapper

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Feb 07, 2021

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Version/s: 2021.2.0a4

Steps to repro: 1. Download the attached project and open "SampleScene" scene; 2. Clear Baked Data in the Lighting window; 3. Add re... Read more

0
votes
Fixed

Performance regression when baking light probes with a light cookie in t...

Progressive Lightmapper

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Mar 22, 2021

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Version/s: 2020.1.0a22

Introduced by https://ono.unity3d.com/unity/unity/pull-request/99050/_/lighting/plm/lightcookies OpenCLCommonBuffers::PrepareLightC... Read more

1
votes
Fixed

[PLM] Baking stalls after disabling/enabling static gameobject

Progressive Lightmapper

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Apr 08, 2019

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Version/s: 2018.2, 2018.3, 2019.1, 2019.2, 2019.3, 2019.3.0a1, 2020.1, 2020.2

Steps to repro: 1. Open the attached project and 'ProgressiveLightmappingExample' scene; 2. In the Hierarchy select 'Stalls01' game... Read more

1
votes
Fixed

[CPU PLM] OpenRL reported error code 502 errors when recompiling lightma...

Progressive Lightmapper

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Mar 18, 2019

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Version/s: 2019.2.0a6

Steps to repro: 1. Open the attached project (from the comments section); 2. Open 'ProgressiveLightmappingExample' scene; 3. In the... Read more

9
votes
Fixed

[CPU PLM] Editor throws "OpenRL reported error code 502" errors while ba...

Progressive Lightmapper

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Apr 10, 2019

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Version/s:

Steps to reproduce: 1. Download SephoraChristmas project 2. Additively load SephoraForest-Environment and SephoraForest-Lighting sc... Read more

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