Search Issue Tracker
Fixed in 2019.3.X
Votes
0
Found in
2019.2.0a11
Issue ID
1143098
Regression
No
[CPU PLM] OpenImageDenoiser does not denoise direct environment samples with a certain number of samples and bounce count
Steps to reproduce:
1. Download CornellBox project and open CornellBox scene
2. Assign studio_03 skybox material
3. Select CornellBox game object and disable front_face child object
4. Enable OpenImageDenoiser as the indirect denoiser
5. Make sure that bounce count is set to 1
6. Make sure that environment and indirect samples are set to above 128
7. Bake the lighting
8. Notice that direct environment samples are not denoised
Notes:
- Does not affect Optix denoiser
- Does not reproduce with low sample counts
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Crash on RaiseException when opening a specific project
- DownloadHandlerScript.CompleteContent is called twice when building for WebGL
- Scene view has Y coordinates of the Screen Position node flipped when some of the URP features are disabled
- Volumetric fog shader variants are missing from build when "Strict Shader Variant Matching" is disabled
- Unnecessary modifications clutter the Scene when using a RectTransform driven by a LayoutGroup in a Prefab
Add comment