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Votes

5

Found in

Issue ID

1144990

Regression

No

[CPU PLM] Editor throws "OpenRL reported error code 502" errors while baking lighting

Global Illumination

-

Steps to reproduce:

1. Download SephoraChristmas project
2. Additively load SephoraForest-Environment and SephoraForest-Lighting scenes
3. Bake the lighting using CPU PLM
4. A few minutes into the bake "OpenRL reported error code 502" errors will start to appear in the console

Notes:

- The bake still finishes, but the performance keeps on steadily degrading
- Reproduces both on Windows and macOS
- Reproduces regardless of the bounce count setting
- Reproduces much faster when Prioritize View is enabled

Comments (4)

  1. E2f5fcfcbd9f0b79c83d91325f97bda1?d=mm

    lauris47

    May 20, 2019 06:50

    I see this too - error code 502.
    Unity version 2018.2.2.1f1

  2. 4c147a5e2a009dd2874de5f35bc9f204?d=mm

    wellovate

    May 10, 2019 02:57

    Having the same exact issue using Unity 2018.3.13f1

  3. 2db2ada44f3d06a67c52ec38902149b0?d=mm

    mowax74

    Apr 30, 2019 12:35

    Same error to me when baking lighting in my own scene in Unity 2019.0.1f2.

    OpenRL reported error code 502: OpenRL error occured: RL_INVALID_OPERATION: Gather resources failure during rendering.

  4. 746bdc1d22b4b127edf1b83fb70614bc?d=mm

    KWhitfield

    Apr 18, 2019 21:03

    I see this too. Unity 2018.3.10f1

    OpenRL reported error code 502: OpenRL error occured: RL_INVALID_OPERATION: Gather resources failure during rendering.

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