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Fixed in 2019.3.X

Votes

9

Found in

Issue ID

1144990

Regression

No

[CPU PLM] Editor throws "OpenRL reported error code 502" errors while baking lighting

Progressive Lightmapper

-

Steps to reproduce:

1. Download SephoraChristmas project
2. Additively load SephoraForest-Environment and SephoraForest-Lighting scenes
3. Bake the lighting using CPU PLM
4. A few minutes into the bake "OpenRL reported error code 502" errors will start to appear in the console

Notes:

- The bake still finishes, but the performance keeps on steadily degrading
- Reproduces both on Windows and macOS
- Reproduces regardless of the bounce count setting
- Reproduces much faster when Prioritize View is enabled

Comments (7)

  1. moep2013

    May 13, 2020 06:33

    same issue in Unity 2019.2.6f1

  2. garyhaus

    Aug 28, 2019 21:21

    Still seeing this on 2019.1f141

  3. HappyGoCrazee

    Jul 25, 2019 07:59

    Getting in 2018.4.4f1

  4. LaurynasLubys

    May 20, 2019 06:50

    I see this too - error code 502.
    Unity version 2018.2.2.1f1

  5. wellovate

    May 10, 2019 02:57

    Having the same exact issue using Unity 2018.3.13f1

  6. mowax74

    Apr 30, 2019 12:35

    Same error to me when baking lighting in my own scene in Unity 2019.0.1f2.

    OpenRL reported error code 502: OpenRL error occured: RL_INVALID_OPERATION: Gather resources failure during rendering.

  7. KWhitfield

    Apr 18, 2019 21:03

    I see this too. Unity 2018.3.10f1

    OpenRL reported error code 502: OpenRL error occured: RL_INVALID_OPERATION: Gather resources failure during rendering.

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