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Subtractive shadow shows artifacts on normal mapped surfaces
Steps to reproduce: 1. Download CornellBox project and open the CornellBox scene 2. In the Hierarchy panel, make sure that Directio... Read more
Progressive CPU and GPU lightmappers produce different lightmap results
Steps to reproduce: 1. Download the CornellBox project and open the CornellBox scene 2. Navigate to the Lighting Settings and make ... Read more
[GPU PLM][OSX]CL_INVALID_PROGRAM errors and fallback to CPU PLM after ba...
Prerequisites: An Apple machine with discrete GPU having more than 2GB of VRAM is needed to repro this bug. Steps to repro: 1. Open... Read more
[GPUPLM] VFX Graph updates in Scene View will greatly reduce GPU lightma...
Repro steps: 1. Download an import the attached repro project here 2. Open the Scene SampleScene,unity 3. Ensure that the GameObject... Read more
Baked light color is not changed after changing color temperature and re...
Light color temperature is not reflected with baked lights, as it always produces the base light color. Steps to reproduce: 1. Open... Read more
After light bake, when light is switched from Baked to Realtime - it doe...
Steps to reproduce: 1. Open a the scene 3. Switch light type to Baked. 4. Bake lighting 5. Switch the light back to Realtime, move t... Read more
[GPU PLM] Crash due to out of bounds access violation in PowerSampling a...
Tested locally using Windows10 and a Threadripper 3990 ES + RX6800XT GPU using the repro project from the bug: Steps to repro: 1. ... Read more
No indirect light baked on Progressive CPU when setting bounce value to ...
Steps to reproduce: 1. Open attached project "case_1122595" 2. Make sure that Lighting window-> Lightmapping Setting-> Bounces value... Read more
Real-time light probes SH coefficients turn black in play mode when usin...
To reproduce: 1. Open up the attached project ("case_1113676-LightMapTest.zip") 2. Open up scene "Repro" 3. Go to the Lighting tab -... Read more
Wrong URL shown in UV overlap warning message
When UV overlaps are detected in a lightmap, this warning is shown: Please see this webpage for more information about objects with... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Only one out of multiple cameras is shown in the Play Mode while HDR display is used and Direct3D12 is set as the graphics API
- The "Paste Component as New" option is incorrectly displayed as active despite the action being prohibited
- "TLS Allocator ALLOC_TEMP_TLS" errors are thrown when unsuccessfully importing an FBX file
- A memory leak occurs in Play mode when using Direct3D12 Graphics API
- Crash on GfxDeviceD3D12Base::DrawBuffersCommon when rendering 60 real-time lights in the far distance