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Subtractive shadow shows artifacts on normal mapped surfaces
Steps to reproduce: 1. Download CornellBox project and open the CornellBox scene2. In the Hierarchy panel, make sure that Directiona... Read more
Progressive CPU and GPU lightmappers produce different lightmap results
Steps to reproduce: 1. Download the CornellBox project and open the CornellBox scene2. Navigate to the Lighting Settings and make su... Read more
Editor hard-crashes when baking Scenes with LightBaker
h2. Repro: Download and import the attached repro project: here Open the Scene "APVStudy_Test01". Navigate to the Lighting Window. P... Read more
[GPUPLM] VFX Graph updates in Scene View will greatly reduce GPU lightma...
Repro steps:1. Download an import the attached repro project here2. Open the Scene SampleScene,unity3. Ensure that the GameObject "V... Read more
Baked light color is not changed after changing color temperature and re...
Light color temperature is not reflected with baked lights, as it always produces the base light color. Steps to reproduce:1. Open t... Read more
Lightmap is missing when stopping Play Mode on a different scene
How to reproduce:1. Open the user-attached project “Lightmapping_Bug”2. Open the “Scene_1” scene3. Enter the Play Mode4. Exit the Pl... Read more
[GPU PLM] Crash due to out of bounds access violation in PowerSampling a...
Tested locally using Windows10 and a Threadripper 3990 ES + RX6800XT GPU using the repro project from the bug: Steps to repro:1. Ope... Read more
No indirect light baked on Progressive CPU when setting bounce value to ...
Steps to reproduce:1. Open attached project "case_1122595"2. Make sure that Lighting window-> Lightmapping Setting-> Bounces v... Read more
Real-time light probes SH coefficients turn black in play mode when usin...
To reproduce:1. Open up the attached project ("case_1113676-LightMapTest.zip")2. Open up scene "Repro"3. Go to the Lighting tab ->... Read more
Wrong URL shown in UV overlap warning message
When UV overlaps are detected in a lightmap, this warning is shown: Please see this webpage for more information about objects with ... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS