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Fixed in 2019.3.X

Votes

2

Found in

Issue ID

1119015

Regression

No

Progressive CPU and GPU lightmappers produce different lightmap results

Progressive Lightmapper

-

Steps to reproduce:

1. Download the CornellBox project and open the CornellBox scene
2. Navigate to the Lighting Settings and make sure that the lightmapper is set to Progressive CPU
3. Bake the lighting and observe the result
4. Navigate to the Lighting Settings and make sure that the lightmapper is set to Progressive GPU
5. Bake the lighting and compare the resulting lightmap with the one produced by CPU PLM

Notes:

- The issue is present in all versions of Unity ranging from 2018.3 to 2019.1
- The most profound differences are in the indirect bounce parts of the resulting lightmap

  1. Resolution Note (fix version 2019.3):

    GPU lightmapper now supports sub-meshes/material IDs.

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