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Votes

0

Found in

Issue ID

1118863

Regression

No

Subtractive shadow shows artifacts on normal mapped surfaces

Progressive Lightmapper

-

Steps to reproduce:

1. Download CornellBox project and open the CornellBox scene
2. In the Hierarchy panel, make sure that Directional Light is enabled
3. In the Lighting Settings, switch the lighting mode to Subtractive
4. Bake the lighting
5. Notice that the bumped texture looks strange when a subtractive shadow is cast upon it

Notes:

- The issue does not reproduce on materials with no normal maps

  1. Resolution Note:

    At the moment normal map are not taken into account when we bake the lighting. This is a known limitation of the current system. Fixing this is more of a feature request that would need to be prioritized against other dev.

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