Search Issue Tracker
By Design
Votes
0
Found in
Issue ID
1118863
Regression
No
Subtractive shadow shows artifacts on normal mapped surfaces
Steps to reproduce:
1. Download CornellBox project and open the CornellBox scene
2. In the Hierarchy panel, make sure that Directional Light is enabled
3. In the Lighting Settings, switch the lighting mode to Subtractive
4. Bake the lighting
5. Notice that the bumped texture looks strange when a subtractive shadow is cast upon it
Notes:
- The issue does not reproduce on materials with no normal maps
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Crash on JobQueue::HasJobGroupIDCompleted when closing the Editor while in Play mode on a specific project
- In "Preferences" section the “SpriteShape” menu item, the details page title “SpriteShape”, and “ControlPoint” entries are displayed as code strings rather than formatted UI strings
- Errors thrown constantly when Virtual Offset Debug is enabled and lighting was baked on AMD machine
- Persistent Memory Leak when reloading domain and using Distance-based Ghost Importance
- HDRP project doesn't render in standalone player when using High stripping
Resolution Note:
At the moment normal map are not taken into account when we bake the lighting. This is a known limitation of the current system. Fixing this is more of a feature request that would need to be prioritized against other dev.