Search Issue Tracker
Lightmap is missing when stopping Play Mode on a different scene
How to reproduce:1. Open the user-attached project “Lightmapping_Bug”2. Open the “Scene_1” scene3. Enter the Play Mode4. Exit the Pl... Read more
Pushoff slider in Lightmap Parameters Asset has no effect
Steps to reproduce: 1. Create a new new Lightmap Parameters asset somewhere in your project2. Navigate to the Lighting Settings wind... Read more
Disabled game object UV overlay is broken in the lightmap preview window
Steps to reproduce: 1. Download the attached project, and open SampleScene2. Navigate to Lighting Settings and bake your lightmaps3.... Read more
Light data loading is delayed when loading a new scene using SceneManage...
How to reproduce:1. Open "Scene1" in attached "LightingBug.zip" project2. Press play3. press "Load Scene2" in the game4. After about... Read more
Multiscene lightmaps are swapped when entering the Play Mode for the fir...
Reproduction steps:1. Open the attached project “LightRepro”2. Unload and Load SampleScene1 via Hierarchy3. Enter the Play Mode Expe... Read more
Light component displays dimmer light when loading scene with a script
How to reproduce it:1. Open the user's attached project "Super Ball Demo.zip"2. Open Game view3. Open "MainScene" Scene4. Enter Play... Read more
Lightmapper stalls while baking a scene with high Lightmap Resolution
Steps to reproduce:1. Open CornellBox project2. On the Lighting Settings, change the settings on the attached screenshot. Result: Li... Read more
[Realtime GI] Unable to change Environment Light Settings after unloadin...
How to reproduce:1. Open attached project2. Open main Scene3. Enter Play Mode4. Follow 1-5 steps in the Play Mode Reproducible with:... Read more
Progressive CPU and GPU lightmappers produce different lightmap results
Steps to reproduce: 1. Download the CornellBox project and open the CornellBox scene2. Navigate to the Lighting Settings and make su... Read more
Realtime GI issue on iPhone 6s when using MicroSplat terrain shader
When baking a scene with 1 directional light, using real-time GI only, scenes look blown out when viewed on iPhone 6s. They look fin... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS