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Won't Fix
Votes
0
Found in
2018.2.20f1
2018.3.2f1
Issue ID
1119673
Regression
No
Realtime GI issue on iPhone 6s when using MicroSplat terrain shader
When baking a scene with 1 directional light, using real-time GI only, scenes look blown out when viewed on iPhone 6s. They look fine on a Mac and on an iPhone XS.
I'm using the Microsplat terrain shader. At first, I thought it was an issue with MicroSplat. I contacted the developer (Jason Booth) and he has assured me that there is no lighting specific code in his terrain shader. That said, this does not happen when using the built-in Unity terrain shader, only when using MicroSplat.
Link to the forum thread: https://forum.unity.com/threads/help-please-enlighten-real-time-gi-on-iphone-6s.607033/
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Resolution Note:
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