Search Issue Tracker
Won't Fix
Votes
0
Found in
2018.2.20f1
2018.3.2f1
Issue ID
1119673
Regression
No
Realtime GI issue on iPhone 6s when using MicroSplat terrain shader
When baking a scene with 1 directional light, using real-time GI only, scenes look blown out when viewed on iPhone 6s. They look fine on a Mac and on an iPhone XS.
I'm using the Microsplat terrain shader. At first, I thought it was an issue with MicroSplat. I contacted the developer (Jason Booth) and he has assured me that there is no lighting specific code in his terrain shader. That said, this does not happen when using the built-in Unity terrain shader, only when using MicroSplat.
Link to the forum thread: https://forum.unity.com/threads/help-please-enlighten-real-time-gi-on-iphone-6s.607033/
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Crash on AudioMixer::GetFMODChannelGroup when entering Play Mode in a specific project
- Prefabs with "Flags" enum properties result in "IndexOutOfRangeException" when trying to commit/revert
- The Camera first person mode in Cameras overlay is greyed out and not clickable when the Editor is restarted with the Game View focused
- Scene View doesn't select the Canvas when it's clicked with the View Tool
- Transform fields are impossible to edit when Inspector window is resized
Resolution Note:
This issue has been identified as having low priority and has been closed without a fix. If the bug has no workaround and is blocking your production, please feel free to reopen it with any additional information you might have. Sorry for the inconvenience this might cause.