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Won't Fix

Votes

0

Found in

2018.2.20f1

2018.3.2f1

Issue ID

1119673

Regression

No

Realtime GI issue on iPhone 6s when using MicroSplat terrain shader

Progressive Lightmapper

-

When baking a scene with 1 directional light, using real-time GI only, scenes look blown out when viewed on iPhone 6s. They look fine on a Mac and on an iPhone XS.

I'm using the Microsplat terrain shader. At first, I thought it was an issue with MicroSplat. I contacted the developer (Jason Booth) and he has assured me that there is no lighting specific code in his terrain shader. That said, this does not happen when using the built-in Unity terrain shader, only when using MicroSplat.

Link to the forum thread: https://forum.unity.com/threads/help-please-enlighten-real-time-gi-on-iphone-6s.607033/

  1. Resolution Note:

    This issue has been identified as having low priority and has been closed without a fix. If the bug has no workaround and is blocking your production, please feel free to reopen it with any additional information you might have. Sorry for the inconvenience this might cause.

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