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0
votes
Fixed

[GPU PLM] VRAM not released following a GPU PLM bake

Progressive Lightmapper

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Dec 12, 2019

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Version/s: 2018.1, 2018.2, 2018.3, 2018.4, 2019.1, 2019.2, 2019.3, 2019.3.0b12, 2020.1

Repro: 1.Download the attached repro project. Open using the Editor version above.2. Ensure that we have enough texel density in Lig... Read more

0
votes
Fixed

It is impossible to select Light probes while in Light probe edit mode

Progressive Lightmapper

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Jul 04, 2019

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Version/s: 2019.3.0a7, 2019.3.0a8

How to reproduce:1. Open user's attached project2. In the Inspector window enable light probe editing3. Try selecting one of the Lig... Read more

0
votes
Not Reproducible

[GPU PLM] Baked lightmaps are different when baking with and without vie...

Progressive Lightmapper

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Jul 09, 2019

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Version/s: 2019.3.0a10

Steps to repro: 1. Open the attached project and 'Spotlight_Tunnel_PLM' scene;2. In the Lighting window select Prioritize view check... Read more

0
votes
Fixed

Crash on ReflectionProbes::PresentProbe when calling ReflectionProbe.Ren...

Progressive Lightmapper

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May 03, 2020

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Version/s: 2018.4, 2019.3, 2019.3.9f1, 2020.1, 2020.2

Reproduction steps:1. Open user's attached project and scene "Test"2. Enter Play Mode--observe crash Reproducible with: 2018.4.23f1,... Read more

0
votes
Fixed

[GI] Lightmap exposure slider has insufficient range for default directi...

Progressive Lightmapper

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Nov 28, 2019

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Version/s: 2019.3, 2019.3.0b12, 2020.1

Repro: 1. Create a new project using the HDRP Scene Template2. Open the default Scene "sampleScene.unity"3. Generate lighting from L... Read more

0
votes
Duplicate

Light Probes don't capture indirect light when "Reload Scene" is disable...

Progressive Lightmapper

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Oct 24, 2019

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Version/s: 2019.3, 2020.1, 2020.1.0a9

How to reproduce:1. Open the attached project's "case_1193878-Project.zip" Scene labeled "PhysicsTest"2. Enter the Play Mode and Ins... Read more

3
votes
Fixed

[iOS] Directional lightmap compression causes lightmap artifacts

Progressive Lightmapper

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Apr 08, 2020

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Version/s: 2018.4.20f1, 2019.1.14f1, 2019.2.21f1, 2019.3.9f1

Steps to reproduce: 1. Make sure that you have iOS platform support installed2. Download and open the attached project3. Enable Comp... Read more

0
votes
Fixed

[GPU PLM] Black light probes after baking the scene with baked emissive,...

Progressive Lightmapper

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Aug 29, 2019

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Version/s: 2019.3.0a5

Steps to repro:1. Open the attached project and 'CornellBox' scene;2. Let the scene auto-bake;3. Observe the Scene view when the bak... Read more

4
votes
Fixed

Loading the Scene with baked lighting leaves the lighting of the previou...

Progressive Lightmapper

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May 06, 2020

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Version/s: 2019.3.0b1, 2019.3.12f1, 2020.1, 2020.2

How to reproduce:1. Open the attached project "1244629.zip"2. Open the "Base" scene and enter Play Mode3. Click Button "Load Scene 1... Read more

0
votes
Fixed

Meshes that contribute GI but have receive GI: Light Probes aren't lit b...

Progressive Lightmapper

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Aug 01, 2019

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Version/s: 2019.2.0b1, 2019.2.0f1, 2019.3.0a1

How to reproduce:1. Open the "Lighting" Scene in the "Lighting.zip" Project2. Enable Hidden Objects in the Scene3. Set Shadows > ... Read more