Search Issue Tracker
[GPU PLM] VRAM not released following a GPU PLM bake
Repro: 1.Download the attached repro project. Open using the Editor version above.2. Ensure that we have enough texel density in Lig... Read more
It is impossible to select Light probes while in Light probe edit mode
How to reproduce:1. Open user's attached project2. In the Inspector window enable light probe editing3. Try selecting one of the Lig... Read more
[GPU PLM] Baked lightmaps are different when baking with and without vie...
Steps to repro: 1. Open the attached project and 'Spotlight_Tunnel_PLM' scene;2. In the Lighting window select Prioritize view check... Read more
Crash on ReflectionProbes::PresentProbe when calling ReflectionProbe.Ren...
Reproduction steps:1. Open user's attached project and scene "Test"2. Enter Play Mode--observe crash Reproducible with: 2018.4.23f1,... Read more
[GI] Lightmap exposure slider has insufficient range for default directi...
Repro: 1. Create a new project using the HDRP Scene Template2. Open the default Scene "sampleScene.unity"3. Generate lighting from L... Read more
Light Probes don't capture indirect light when "Reload Scene" is disable...
How to reproduce:1. Open the attached project's "case_1193878-Project.zip" Scene labeled "PhysicsTest"2. Enter the Play Mode and Ins... Read more
[iOS] Directional lightmap compression causes lightmap artifacts
Steps to reproduce: 1. Make sure that you have iOS platform support installed2. Download and open the attached project3. Enable Comp... Read more
[GPU PLM] Black light probes after baking the scene with baked emissive,...
Steps to repro:1. Open the attached project and 'CornellBox' scene;2. Let the scene auto-bake;3. Observe the Scene view when the bak... Read more
Loading the Scene with baked lighting leaves the lighting of the previou...
How to reproduce:1. Open the attached project "1244629.zip"2. Open the "Base" scene and enter Play Mode3. Click Button "Load Scene 1... Read more
Meshes that contribute GI but have receive GI: Light Probes aren't lit b...
How to reproduce:1. Open the "Lighting" Scene in the "Lighting.zip" Project2. Enable Hidden Objects in the Scene3. Set Shadows > ... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- var VisionOSEDRHeadromm has a comma instead of a dot when building with Metal Rendering App Mode and local OS localization is set to German
- IAP Catalog remove product “x” and add product “+” buttons are not consistent with other remove and add buttons in the Editor
- Performance issues in Play Mode when quickly hovering the mouse cursor over Hierarchy GameObjects
- Frame Debugger displays incorrect output when FidelityFX Super Resolution or Spatial-Temporal Upscaler is used with Temporal Anti-aliasing or Subpixel Morphological Anti-aliasing
- The layout system is failing to correctly calculate or apply the height of the Japanese fallback font when the primary English font's metrics are used