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Not Reproducible
Votes
0
Found in
2019.3.0a10
Issue ID
1168452
Regression
No
[GPU PLM] Baked lightmaps are different when baking with and without view prioritization
Steps to repro:
1. Open the attached project and 'Spotlight_Tunnel_PLM' scene;
2. In the Lighting window select Prioritize view checkbox;
3. In the Lighting window press Generate Lighting button;
4. Wait until the lighting bakes and make a screenshot of the rendered scene after the baking is finished;
5. In the Lighting window clear baked GI data;
6. In the Lighting window untick Prioritize View checkbox;
7. In the Lighting window press Generate Lighting button;
8. Wait until the light baking is done and compare the rendering with the one achieved at step 4.
Expected result:
GPU PLM lightmap rendering is consistent with and without view prioritization.
Actual result:
GPU PLM lightmap rendering is different with and without view prioritization. See attached screenshots.
Notes:
- Reproducible in 2019.3.0a10, 2019.2.0b7;
- Could not test in the earlier versions, since of the package errors;
- Reproducible on Windows;
- Reproducible when baking with GPU Lightmapper; not reproducible when baking with CPU Lightmapper;
- Not reproducible in the simpler project in Legacy pipeline.
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Resolution Note:
This case will be revisited once new decorrelation changes will make it in.