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0
votes
Fixed

Lightmap Streaming Priority field's value doesn't change when an unaccep...

Progressive Lightmapper

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Jul 26, 2022

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Version/s: 2019.4.39f1, 2020.3.37f1, 2021.3.6f1, 2022.1.10f1, 2022.2.0b2, 2023.1.0a4

Reproduction steps: Create a new project Enable the “Lightmap Streaming Enabled” option (Edit > Project Settings > Player >... Read more

1
votes
Won't Fix

[Android] Texture Format Override is not applied to Lightmaps when Textu...

Progressive Lightmapper

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Jun 07, 2022

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Version/s: 2021.3.5f1, 2022.1.5f1, 2022.2.0a16

How to reproduce:1. Open the user's attached "T1245491_Lightmap.zip" project2. Set the Platform to Android (File > Build Settings... Read more

0
votes
Fixed

Enabling indirect denoising and gaussian AO filter causes bright halos w...

Progressive Lightmapper

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May 24, 2022

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Version/s: 2020.3.34f1, 2021.3.3f1, 2022.1.1f1, 2022.2.0a8

Steps to reproduce: 1. Download and import the attached repro project2. Open the Scene "SampleScene.unity"3. In the lighting window,... Read more

0
votes
Not Reproducible

[GPU PLM] Editor crashes on RadeonRays::IntersectionApi::Delete when gen...

Progressive Lightmapper

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Oct 26, 2021

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Version/s: 2020.3, 2020.3.20f1, 2021.2, 2022.1

How to reproduce:1. Open the user's attached project2. Open the Lighting window (Window > Rendering > Lighting)3. Make sure Li... Read more

2
votes
Fixed

[GPU PLM] Crash after enabling Auto at the end of Bake - OpenCLRenderLig...

Progressive Lightmapper

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Dec 16, 2021

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Version/s: 2020.2.0a7, 2021.2.1f1, 2022.1, 2022.2

Steps to repro:1. Open the attached project and 'ProgressiveLightmappingExample' scene;2. In the Preferences window (Edit > Prefe... Read more

1
votes
Fixed

Terrain object with holes doesn't get a Lightmap generated when the obje...

Progressive Lightmapper

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Nov 28, 2021

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Version/s: 2021.2.0a20, 2021.2.3f1, 2022.1

How to reproduce:1. Open user's attached project "terrain-holes-lightmap-bug.zip"2. Open the "SampleScene" Scene3. Open Window > ... Read more

0
votes
Fixed

Crash on Radeon::DenoiserContext::DenoiseGPUBuffer when Baking Global Il...

Progressive Lightmapper

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Nov 28, 2021

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Version/s: 2020.3.7f1, 2020.3.22f1, 2021.2, 2022.1

Reproduction steps:1. Open the user's attached project2. Open "Assets/Unity Asset Unlocks - Backyard/Scenes/ExampleScene" Scene3. Op... Read more

0
votes
Fixed

Only one GPU is available to select as the "GPU Baking Device" when two ...

Progressive Lightmapper

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Sep 22, 2022

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Version/s: 2020.3.39f1, 2021.3.10f1, 2022.1.17f1, 2022.2.0b7, 2023.1.0a11

Steps to reproduce:1. Open the attached project “IN-14135.zip“2. Open Window > Rendering > Lighting > Workflow Settings3. E... Read more

0
votes
Fixed

A Light renders as Realtime when it's a duplicate of a Baked Light and t...

Progressive Lightmapper

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Jun 10, 2022

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Version/s: 2019.4.40f1, 2020.3.36f1, 2021.3.4f1, 2022.1.5f1, 2022.2.0a16, 2023.1.0a1

Reproduction steps:1. Open the user's attached project "DuplicateBakedLightIsRealtimeBug"2. Open "SampleScene" from the Project wind... Read more

0
votes
Fixed

Lighting Settings Assets values default to another Assets values when mu...

Progressive Lightmapper

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Jul 29, 2022

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Version/s: 2022.1.12f1, 2022.2.0b3, 2023.1.0a4

How to reproduce:1. Open any project2. Right click in Project Browser and create two Lighting Settings Assets3. While one of the Ass... Read more

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