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0
votes
Fixed

[UI] Lighting settings are not saved after reloading the scene

Progressive Lightmapper

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Jan 19, 2018

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Version/s: 2018.2.0a1

Steps to repro: 1. Open attached project and 't1' scene;2. Notice that a cube has a blue'ish tint;3. Open Lighting window (Window&gt... Read more

0
votes
Not Reproducible

[GPU PLM] GPU out of resources crash after baking the project with the b...

Progressive Lightmapper

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Feb 16, 2021

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Version/s: 2021.2.0a6

Steps to repro:1. Download the Archviz Interior Pro vol 7: https://ono.unity3d.com/test-data/gi-tests/ArchVizPRO-Interior-Vol7 and s... Read more

0
votes
Fixed

[GPU PLM] Indirect lighting does not work with cutout materials

Progressive Lightmapper

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Aug 26, 2019

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Version/s: 2018.4.0f1, 2019.2.0a1, 2019.2.1f1, 2019.3.0a1

How to reproduce:1. Open the attached "GPULightmapperCutout.zip" project2. Open the "GItesting" scene3. In the Lighting window, sele... Read more

1
votes
Fixed

Reflection Probes are broken when selected in the scene and Android Plat...

Progressive Lightmapper

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Jan 07, 2019

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Version/s: 2019.1.0a13

Steps to reproduce:1) Open Unity Hub and create a new project with LWRP template3) Switch platform to Android in the Build Settings4... Read more

0
votes
Fixed

[PLM] Bounced light's color is not rendered

Progressive Lightmapper

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Jul 17, 2018

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Version/s: 2018.3.0a5

Steps to repro: 1. Open attached project and 's5' scene;2. Let the scene auto-bake. Expected result:The shadow on the plane has blue... Read more

0
votes
Fixed

[Encoding/compression] Lightmap Encoding changes cause unexpected Textur...

Progressive Lightmapper

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Dec 04, 2020

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Version/s: 2019.4.15f1

Repro:1) Be sure to have iOS support installed.2) Create new project and set build target to iOS.3) Generate standard reflection pro... Read more

0
votes
Duplicate

[LWRP] [Mobile] Baked reflections when Android platform is selected are ...

Progressive Lightmapper

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Jan 07, 2019

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Version/s: 2019.1.0a12, 2019.1.0a13

Steps to reproduce:1) Open Unity Hub and create a new project with LWRP template3) Switch platform to Android in the Build Settings4... Read more

0
votes
Not Reproducible

[UI][OSX] Lightmap texture occupies the whole Lighting window after zoom...

Progressive Lightmapper

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Jan 29, 2018

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Version/s: 2018.2.0a1

Steps to repro: 1. Open attached project and 't1' scene on MacBook with the integrated Intel Iris GPU;2. Open the Lighting window (W... Read more

1
votes
By Design

Profiler shows activity on UI and Global Illumination when there is no U...

Progressive Lightmapper

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Dec 07, 2017

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Version/s: 2017.3.0f1

To reproduce:1. Open my attached project2. Enter Play mode3. Observer Profiler window Expected: no activity on UI or GI tabsActual: ... Read more

1
votes
Fixed

Light Probe GPU memory is not deallocated when cancelling a bake

Progressive Lightmapper

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Jul 06, 2023

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Version/s: 2023.1.4f1, 2023.2.0a20, 2023.3.0a1

Steps to reproduce: Open any scene Open the Task Manager and view your GPU memory utilization Add some probes Crank the lighting set... Read more

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