Search Issue Tracker
Fixed
Votes
0
Found in
2018.4.0f1
2019.2.0a1
2019.2.1f1
2019.3.0a1
Issue ID
1179328
Regression
No
[GPU PLM] Indirect lighting does not work with cutout materials
How to reproduce:
1. Open the attached "GPULightmapperCutout.zip" project
2. Open the "GItesting" scene
3. In the Lighting window, select "Generate Lighting"
4. Inspect the Plane in the Scene view
Expected results: There is blue indirect light near the blue cube
Actual results: The is no blue indirect light near the blue cube
Reproducible with: 2019.2.3f1, 2019.3.0a2
Not reproducible with: 2019.3.0a3, 2019.3.0b1, 2020.1.0a1
Couldn't test in the 2017.4 stream because the GPU Progressive Lightmapper was not yet introduced
Notes: Not reproducible with CPU Progressive Lightmapper
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- AssetBundles fail to load when running in Built Players for Mobile Devices
- UI elements with text gets bigger and grey when Player window is moved to another screen with different resolution
- System name accepts multiline text but crops it on confirmation, duplicates input, and shrinks the field when empty
- UI element scale and position are wrong in project build when DRS is changed with HDR and Software Dynamic Resolution enabled
- White lighting artifact when a point light with a small emission range and "Hard Shadows" touches an object while a directional light with "Soft Shadows" and another point light are present
Add comment