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[UI] Environment Lighting Source reverts from Gradient to Skybox upon ch...
Steps to reproduce: 1. Create a new Unity project and open the SampleScene 2. Navigate to the Lighting window and set Environment Li... Read more
[Regression] "SerializedObject target has been destroyed" appears after ...
How to reproduce: 1. Open new project file and save a scene 2. Open Lighting Window 3. Edit some variables and enter Play Mode witho... Read more
Pushoff slider in Lightmap Parameters Asset has no effect
Steps to reproduce: 1. Create a new new Lightmap Parameters asset somewhere in your project 2. Navigate to the Lighting Settings wi... Read more
Shadows instanced by Graphics.DrawMeshInstanced produce artifact when us...
To reproduce: 1. Import Unity package attached by the user 2. Load the scene named "BUG_0_GrassShaderShadowsDisplacement" from the "... Read more
Baking is paused when using any kind of Unity Editor UI's drop down menus
To reproduce: 1. Open user's project 2. In the bottom-right corner, observe baking loading bar 3. Start opening any Unity applicatio... Read more
Realtime GI issue on iPhone 6s when using MicroSplat terrain shader
When baking a scene with 1 directional light, using real-time GI only, scenes look blown out when viewed on iPhone 6s. They look fin... Read more
[Realtime GI] Some static objects are brighter in Enlighten (CS-677)
Even though the directionality seems correct, some objects get more lighting than others. When high realtime resolutions (above 5) a... Read more
[GPU Lightmapper] LightGrid takes up too much memory on large scenes
Reproduction steps: 1. Open "1196347" project with 2020.1 2. Open "REPROSCENE" scene. 3. Bake Lighting with GPU lightmapper. Actual... Read more
[GPU PLM] [Crash] Memory leak and crash after switching lightmapper to '...
Prerequisites: pull the repro project from here: https://ono.unity3d.com/test-data/gi-tests/LightmappedTrees Steps to repro: 1. Op... Read more
[Realtime GI] Editor throws "Failed opening GI file at relative path" er...
Steps to reproduce: 1. Download the attached project and open SampleScene 2. Navigate to Edit > Preferences > GI Cache and clear th... Read more
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