Search Issue Tracker
Fixed in 2019.1.X
Votes
0
Found in
2018.3.0a1
Issue ID
1046191
Regression
No
[UI] Environment Lighting Source reverts from Gradient to Skybox upon changing Subtractive shadow color
Steps to reproduce:
1. Create a new Unity project and open the SampleScene
2. Navigate to the Lighting window and set Environment Lighting Source to Gradient
3. In Mixed Lighting section, set the Lighting Mode to Subtractive
4. Within Mixed Lighting section, click on the color picker box and change the color
5. Notice that the Environment Lighting Source reverts to Skybox immediately
Tested on:
2018.2.0b7, 2018.3.0a1
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Shader Graph Asset icon is not shown on creation unless you confirm the name
- APV Sky occlusion doesn't consider the terrain
- [iOS] "EXC_BAD_ACCESS" Player crash when Script Debugging is enabled
- Cursor skips input fields when tabbing between two sets of input fields
- "Shader error redefinition of 'Varyings'" error appears when selecting the shader
Add comment