Search Issue Tracker
By Design
Votes
0
Found in
2017.3.0a2
Issue ID
936794
Regression
No
Baking is paused when using any kind of Unity Editor UI's drop down menus
To reproduce:
1. Open user's project
2. In the bottom-right corner, observe baking loading bar
3. Start opening any Unity application's dropdown menus (check .gif attached)
Expected: baking does not get paused
Actual: baking is paused
Reproduced in: 5.6.3f1, 2017.1.0p2, 2017.2.0b5, 2017.3.0a2
Note: mostly noticeable with progressive lightmapping, therefore difficult to reproduce on earlier versions
Note: dropdown menus that pause baking include main toolbar menus, any right-click-invoked menus, any Inspector window selectables
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- [Tile Palette] Sprites not rendering when brush tool "Paint a filled box with active brush" is used for the first time
- Adding available Nodes with longer names in Fragment Context window overflow Fragment Context window in Shader Graph
- "Layer Palette Profile" Asset is automatically applied to the second Terrain but doesn't load any layers
- "Terrain Tools" shortcut conflicts with the Overlays shortcut by default
- Longer Shader Graph Property Reference names breaks VFX Graph Output Particle Node
Add comment