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Turn off stats collection for areas hidden in Profiler window
Unity built-in profiler can add overheads what makes it harder to profile games. To reduce that overhead we can turn off samplers th... Read more
[OpenGLCore] GPU profiler doesn't work
Steps to reproduce: 1. Create new project2. Disable automatic graphics API and switch it to OpenGLCore3. Close and reopen project4. ... Read more
ProfilerCounterValue does not appear in the profiler when using custom c...
How to reproduce:1. Open project "Custom Category Issue.zip"2. Open the Profiler (Window>Analysis>Profiler)3. Enter the Play M... Read more
Deep Profiling in the Editor does not reliably turn on/off
When running the editor (2020.1a18) and using the profiler to profile the editor itself outside of play-mode, I cannot get deep prof... Read more
[Profiler] Texts aren't constrained in the New Profiler Module window
Resizing the New Profiler Module window breaks down basic UI, the texts go out of the button area and the icon before the module nam... Read more
[Profiler] Frame key deactivates on resuming editor on selecting Profile...
Frame key deactivates on resuming editor on selecting Profiler Modules values Steps to Reproduce: 1. Create a new Project2. Open Win... Read more
Profiler's RecordToggle cannot be stopped with designated shortcut when ...
Steps to reproduce:1. Open the provided project "case_1206281-ProfilerRecordToggle.zip"2. Open the Profiler window3. Change the Targ... Read more
[Profiler] Recorder.Get does not return any values for Canvas.SendWillRe...
Steps to reproduce:1. open project2. enter play mode3. check console for performance test values Expected: the values are according ... Read more
[Memory Profiler] Unity Editor crashes when taking a Snapshot
To reproduce:1. Download attached project "1011626.zip" and open in Unity2. Enter the Play mode3. Open the Memory Profiler window an... Read more
Memory Snapshot Tool does not receive any data
To reproduce: 1. Open the project, attached by the user (MemTest.zip)2. Build and run the project3. In Memory Profiler window, press... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Automatic LOD fails and SRP Batcher incompatibility occurs when using spline-based quad-topology meshes
- Editor crashes on D3D12GetInterface when repeatedly enabling and disabling 256 text components
- Flickering bright white dots in the Scene when the Android Platform is selected and DX11 Graphics API is used with Iris(R) Xe Graphics GPU
- Inconsistent capitalization and misaligned text in multiple query blocks in Search window
- “Remove Unused Overrides” available on not loaded Scene and throws “ArgumentException: The scene is not loaded” warning