Search Issue Tracker
Postponed means that the issue was either a feature request or something that requires major refactoring on our side. Since that makes the issue not actionable in the close future we choose to close it as Postponed and add it on our internal roadmaps and technical debt pages instead.
Postponed
Votes
1
Found in
2017.3.0a5
2018.2.0a1
Issue ID
1004661
Regression
Yes
[OpenGLCore] GPU profiler doesn't work
Steps to reproduce:
1. Create new project
2. Disable automatic graphics API and switch it to OpenGLCore
3. Close and reopen project
4. Open profiler
5. Add gpu profiler and enter playmode
- Notice that gpu profiler doesn't show constant stream of information and instead has only one or few spikes
Not reproducible: 2017.2.1p4, 2017.3.0a4
Reproduced with: 2017.3.0a5, 2018.1.0b8, 2018.2.0a1
Reproduced on: (OpenGL 4.1) Intel Iris Pro + macos and (OpenGL 4.5) Radeon RX 480 + Win10
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- URP Terrain Demo crash on burst_signal_handler after Generating lighting
- Project window button icons are poorly visible and their shades differ in Light theme
- GC.Alloc called by HDRenderPipeline.LensFlareMergeOcclusionDataDrivenPass() when playing the default HDRP Sample Template project
- Automatic LOD fails and SRP Batcher incompatibility occurs when using spline-based quad-topology meshes
- Editor crashes on D3D12GetInterface when repeatedly enabling and disabling 256 text components
Add comment