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0
votes
Fixed

[Memory Profiler] Capturing Player built with higher Unity version crash...

Profiling

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Dec 07, 2021

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Version/s: 2019.4, 2019.4.29f1, 2020.3, 2021.2, 2022.1

How to reproduce: 1. Create a new 3D project using 2022.1.0b1 2. Enable Development Build and Autoconnect Profiler in Build Settings... Read more

0
votes
Fixed

[iOS] Crash when launching Build with "Autoconnect Profiler" enabled wit...

Profiling

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Nov 25, 2021

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Version/s: 2021.2.0a4, 2021.2.3f1, 2022.1.0b1

Reproduction steps: 1. Open the attached project "Case_1383511.zip" 2. Set "Run in Xcode as" to "Debug" and enable "Autoconnect Prof... Read more

0
votes
By Design

[Mobile] Product Name in Target Selection dropdown is empty when device ...

Profiling

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Nov 16, 2021

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Version/s: 2021.2, 2022.1, 2022.1.0a15

How to reproduce: 1. Open the attached project ("1381214_repro.zip") 2. Build And Run on a mobile device 3. Open Profiler (Window ->... Read more

0
votes
Fixed

The Profiler Rendering module shows the Scene rendering statistics as ze...

Profiling

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Nov 22, 2021

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Version/s: 2020.2.0a15, 2020.3, 2021.2, 2022.1

How to reproduce: 1. Open the attached project "ProfTest" 2. Open the scene "PreviewBundle" (Assets/Preview Bundle.unity) 3. Open th... Read more

0
votes
Fixed

Allocations under EditorOnly ProfilerMarkers are not properly hidden whe...

Profiling

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Nov 04, 2021

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Version/s: 2020.3, 2021.2, 2022.1, 2022.1.0a12

How to reproduce: 1. Open the user's attached project 2. Open scene Scenes/SampleScene 3. Go to Window -> General -> Test Runner 4. ... Read more

0
votes
Fixed

Profiler's 'Call Stacks' button gets out of sync with PlayerConnection w...

Profiling

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Nov 03, 2021

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Version/s: 2019.4.21f1, 2020.3, 2020.3.7f1, 2021.2.0a1, 2022.1

How to reproduce: 1. Open the attached project '1377934.zip' 2. Open Build Settings and enable Development Build 3. Build and Run on... Read more

0
votes
Fixed

[HDRP] Inl_ prefixed calls are not tracked in deep profiling mode

Profiling

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Oct 13, 2021

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Version/s: 2019.4, 2020.3, 2021.1, 2021.1.16f1, 2021.2, 2022.1

Reproduction steps: 1. Create a new HDRP Project 2. Open Build Settings window in File > Build Settings 3. Turn on Autoconnect Profi... Read more

0
votes
Not Reproducible

[Linux] IConnectionState was not Disposed! error is thrown when using Pr...

Profiling

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Nov 04, 2021

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Version/s: 2021.2, 2021.2.0f1, 2022.1

How to reproduce: 1. Create new project 2. Open Profiler window and dock it 3. In Game view set window size to Play Maximized 4. Ent... Read more

0
votes
Fixed

Mesh memory footprint is larger than estimated when profiling with the P...

Profiling

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May 31, 2021

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Version/s: 2020.3, 2020.3.8f1, 2021.1, 2021.2, 2022.1

How to reproduce: 1. Open the attached project "MeshMemoryUsage" 2. Open the scene "SampleScene" and enter Play mode (Assets/Scenes/... Read more

0
votes
Duplicate

Mesh memory footprint is larger than estimated when profiling with the P...

Profiling

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Nov 02, 2021

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Version/s: 2020.3, 2020.3.19f1, 2021.1, 2021.2, 2022.1

How to reproduce: 1. Open the user-submitted project 2. Open the scene "SampleScene" and enter Play mode (Assets/Scenes/SampleScene.... Read more

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