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Live Profiler Timeline keeps losing frame data while hovering other Prof...
How to reproduce:1. Create new project2. Open Profiler and enable Live Timeline3. Enter Play Mode4. Hover mouse over any Profiler bu... Read more
[Profiler][AdaptivePerformance] Profiling Adaptive Performance project i...
How to reproduce:1. Open the attached project (it has Adaptive Performance package 3.0.0-pre.2 installed, Thermal Sample downloaded ... Read more
Profiling sampler/recorder does not work in the non Developer Build
How to reproduce:1. Open the attached "SRPBatcherBenchmark3" project2. Open the "scene_lwbench1" Scene3. Open the Build Settings (Fi... Read more
[Memory Profiler] Capturing Player built with higher Unity version crash...
How to reproduce:1. Create a new 3D project using 2022.1.0b12. Enable Development Build and Autoconnect Profiler in Build Settings (... Read more
"Selected: <name>" label is shown all across the UI after domain reload ...
How to reproduce:1. Open the user's attached project2. Open Window > Analysis > Profiler3. Capture some data4. Select any samp... Read more
[Profiler] 'Available Counters' are missing in Profiler Module Editor
In the Profiler Modules window while adding the custom module, 'Available Counters' are missing in Profiler Module Editor so which r... Read more
[Profiler] Order of modules fails to reset on using the 'Restore Default...
In profiler on using the 'Restore Defaults' option,It fails to reset the Order of modulesCustom modules will be deleted but the resu... Read more
Not all non-dev Profiler Stats are marked with a kUnityProfilerMarkerFla...
Reproduction steps:1. Open user-submitted project2. Navigate to File -> Build Settings3. Make sure "Development Build" is unticke... Read more
[Profiler] GC Alloc call stacks have unrelated stack trace lines
Steps to reproduce:1. Download the attached "UIToolkitSamples-master.zip" project2. Open the Trade scene3. Open profiler, activate "... Read more
Mesh memory footprint is larger than estimated when profiling with the P...
How to reproduce:1. Open the attached project "MeshMemoryUsage"2. Open the scene "SampleScene" and enter Play mode (Assets/Scenes/Sa... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS