Search Issue Tracker
Fixed in 2022.2.X
Votes
0
Found in
2020.3
2021.2
2022.1
2022.1.0a13
2022.2
Issue ID
1376913
Regression
No
Not all non-dev Profiler Stats are marked with a kUnityProfilerMarkerFlagAvailabilityNonDev flag
Reproduction steps:
1. Open user-submitted project
2. Navigate to File -> Build Settings
3. Make sure "Development Build" is unticked
4. Press Build and Run
5. Open Player.log at C:\Users\YOUR_USER\AppData\LocalLow\test\Beta
6. Compare the "All Stats Available" list to the "Stats for non dev build" list
Expected result: The lists are identical
Actual result: "All Stats Available" list has more items than the "Stats for non dev build" list
Reproducible with: 2020.3.25f1, 2021.2.8f1, 2022.1.0b3, 2022.2.0a2
Could not test with: 2019.4.34f1 (Compilation errors: The type or namespace name 'ProfilerRecorderHandle' could not be found)
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- [Asset Bundles] A new bundle hash is not generated when the name of a serialized field is changed
- "Editor unavailable" message is displayed when navigating to "Get set up" tab in Unity Hub
- Icon section shows incomplete message and unusable check box in Build Profiles and Player Settings window instead of “Not applicable for this platform” for Dedicated Server Platform
- Assets are created in the Package folders when creating assets via custom buttons in the Inspector window or other windows
- “Select” windows are named differently on Windows and macOS
Resolution Note (fix version 2022.2):
Fixed in: 2022.2.0a3