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Votes

0

Found in

2019.4

2020.3

2021.1

2021.2

2021.2.0a19

Issue ID

1339857

Regression

No

Profiling sampler/recorder does not work in the non Developer Build

Profiling

-

How to reproduce:
1. Open the attached "SRPBatcherBenchmark3" project
2. Open the "scene_lwbench1" Scene
3. Open the Build Settings (File->Build Settings...)
4. Make sure Development Build is unchecked
5. Make sure that the "scene_lwbench1" Scene is in the list of Scenes to Build
6. Build and Run

Expected results: SRP Batcher code path Shader calls (All objects and Shadows) are not 0
Actual results: SRP Batcher code path Shader calls (All objects and Shadows) are 0

Reproducible with: 2019.4.28f1, 2020.3.11f1, 2021.1.10f1, 2021.2.0a19
Could not test with: 2018.4 because URP/HDRP were not yet available

Notes:
- The issue is not reproducible in the Developers Build
- The issue has been tested and reproduced on Metal, OpenGLCore, OpenGLES3, Direct3D11, Direct3D12
- Reproducible on both HDRP and URP (all versions)
- The timing is 0ms in the Editor starting Unity 2021.2.0a19

  1. Resolution Note:

    ProfilerMarker and CustomeSample api URP/HDRP use is stripped out in release build and the Recorder functionality is unable to obtain relevant metrics.
    We don't have plans atm to expose release mode data.

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