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Physics2D.BoxCast doesn't detect the "Edge Collider 2D" when hitting the...
How to reproduce:1. Open the attached project's ("case_1190905-Project.zip") Scene labeled "IssueScene"2. Enter the Play Mode3. Pres... Read more
Parent 2d rigidbody causes child collider to move out of place
To reproduce:1. Open attached project2. Open scene "wer"3. Select the parent/child cubes with the rigidbody 2d - notice that the box... Read more
Multiple Polygon Collider 2D Components cannot be edited
To reproduce:1. Create a new project2. Create an empty gameobject3. Attach one polygon collider 2d to it4. Edit the collider5. Attac... Read more
2D Colliders Gizmos lag behind the transform of the game object when its...
This might not be a bug, but a possible inconsistency between 3D and 2D Collider Gizmo drawing which might confuse our users To repr... Read more
Collider2D gizmo position does not match updated object’s transform posi...
Steps to reproduce:1. Open attached “Collider2DPosition.zip” Unity project2. Open “Main” scene3. Select “Collider2D” object in Hiera... Read more
2D Colliders will not update their collision shapes when changing Transf...
How to reproduce:1. Download and open the attached project "case_1164935-matchtree.zip"2. Select the Cube GameObject in the Hierarch... Read more
[HingeJoint2D] When rotating,limits Gizmo is in the same rotation in wor...
To reproduce this issue: - Open the attached project- Load the scene "test"- Play- Rotate the object in scene view(not too fast so t... Read more
Rigidbody2D interpolation does not take effect unless explicitly set eit...
Steps to reproduce : - import the project attached- open the scene and press play- press the left and right keys and notice that onl... Read more
Bounciness cannot be set to more than 1
To reproduce:1. Open the attached project2. Select the physics material from the project view3. In the inspector, try to change boun... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Physics 2D Manager documentation page is missing
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- Silent crash when using a "Blend Shape" in a "Skinned Mesh Renderer" to move vertices to Vector3.positiveInfinity, and "Occlusion Culling" is baked
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