Search Issue Tracker
Fixed in 4.6.2
Votes
0
Found in
4.6.0p1
Issue ID
653587
Regression
No
[HingeJoint2D] When rotating,limits Gizmo is in the same rotation in world space, but the constraints are applied in local space
To reproduce this issue:
- Open the attached project
- Load the scene "test"
- Play
- Rotate the object in scene view(not too fast so the limits are applied properly)
- You should see the limits gizmo still in the same rotation, while the line that indicates how the connected object is oriented rotates with that object.
-The limits are applied correctly, but the visualization is wrong
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- "Problem detected while importing the Prefab file" errors on Learning Templates import
- Crash on RaiseException during Socket.BeginConnect in Player when application connection is blocked through commercial firewall
- Decal Projector produces artifacts when the normal and decal are projected in negative z-direction and Normal Blend is set to 1
- Undoing slider field change only resets slider position, doesn't undo the value change
- Precision changes when a tangent is added to a Vertex node
Add comment