Search Issue Tracker
Fixed in 4.6.2
Votes
0
Found in
4.6.0p1
Issue ID
653587
Regression
No
[HingeJoint2D] When rotating,limits Gizmo is in the same rotation in world space, but the constraints are applied in local space
To reproduce this issue:
- Open the attached project
- Load the scene "test"
- Play
- Rotate the object in scene view(not too fast so the limits are applied properly)
- You should see the limits gizmo still in the same rotation, while the line that indicates how the connected object is oriented rotates with that object.
-The limits are applied correctly, but the visualization is wrong
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- LUT assets are not shown when selecting Spectral Lut with Advanced Object Selector
- GameObjects disappear from Scene view when hidden in Hierarchy and Scene view Eye icon is disabled with GPU Resident Drawer enabled
- [Android] Audio sound is lower in the Player compared to the native music player
- Feet slide and misalign when playing retargeted animations
- IndexOutOfRangeException is thrown in NativePassCompiler when a graphics buffer is used in more than 5 render passes
Add comment