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Fixed in Unity 4.6.2

Votes

0

Found in

4.6.0p1

Issue ID

653587

Regression

No

[HingeJoint2D] When rotating,limits Gizmo is in the same rotation in world space, but the constraints are applied in local space

Physics2D

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Priority: 2Necessary for shipping a final release

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Severity: 4Minor or cosmetic issue

To reproduce this issue:

- Open the attached project
- Load the scene "test"
- Play
- Rotate the object in scene view(not too fast so the limits are applied properly)
- You should see the limits gizmo still in the same rotation, while the line that indicates how the connected object is oriented rotates with that object.
-The limits are applied correctly, but the visualization is wrong

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