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Physics2D.BoxCast doesn't detect the "Edge Collider 2D" when hitting the...
How to reproduce: 1. Open the attached project's ("case_1190905-Project.zip") Scene labeled "IssueScene" 2. Enter the Play Mode 3. P... Read more
Parent 2d rigidbody causes child collider to move out of place
To reproduce: 1. Open attached project 2. Open scene "wer" 3. Select the parent/child cubes with the rigidbody 2d - notice that the... Read more
Multiple Polygon Collider 2D Components cannot be edited
To reproduce: 1. Create a new project 2. Create an empty gameobject 3. Attach one polygon collider 2d to it 4. Edit the collider 5. ... Read more
2D Colliders Gizmos lag behind the transform of the game object when its...
This might not be a bug, but a possible inconsistency between 3D and 2D Collider Gizmo drawing which might confuse our users To rep... Read more
Collider2D gizmo position does not match updated object’s transform posi...
Steps to reproduce: 1. Open attached “Collider2DPosition.zip” Unity project 2. Open “Main” scene 3. Select “Collider2D” object in Hi... Read more
2D Colliders will not update their collision shapes when changing Transf...
How to reproduce: 1. Download and open the attached project "case_1164935-matchtree.zip" 2. Select the Cube GameObject in the Hierar... Read more
[HingeJoint2D] When rotating,limits Gizmo is in the same rotation in wor...
To reproduce this issue: - Open the attached project - Load the scene "test" - Play - Rotate the object in scene view(not too fast ... Read more
Rigidbody2D interpolation does not take effect unless explicitly set eit...
Steps to reproduce : - import the project attached - open the scene and press play - press the left and right keys and notice that ... Read more
Bounciness cannot be set to more than 1
To reproduce: 1. Open the attached project 2. Select the physics material from the project view 3. In the inspector, try to change b... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Articulation Body with 'Revolute' Joint Type has erratic behavior when Upper Limit is set to above 360
- WebGL Player fails to render Scene when Terrain with Detail Mesh is added and WebGPU Graphics API is used
- Inconsistent errors are logged when different types are passed into the Query "Q<>" method in UIToolkit and the ancestor VisualElement is null
- Crash on GetMaterialPropertyByIndex when opening a specific Scene
- Discrepancies in the styling are present when using a TSS file instead of a USS file in custom EditorWindow